I like that, suppression should be a heavy thing in these games IMO. Less "arcade" like.
When it comes to semi-competitive MP FPS, no game should have anything like that nor have random bullet deviation spread in your first 1-2 shots even when not suppressed imo*.
If they must add some kind of suppression... then only add the random sway, which players can counter but I can't stand the blur + vignette effect/reduced FOV where you can't counter it at all other than fight through it or run and hide to wait it out.
Bad company 2 didn't have any suppression at all and to me, that was the best battlefield game "overall" for infy play, it just came down to the player besting another player because of aim/accuracy and gun tactics i.e. tap/burst fire + recoil control.
*don't know about others but I'm noticing that scout/recon/sniper seems to be the most popular class BY FAR in this game now, I wonder if this is largely down to them and their bolt sniper rifles not being effected at all by the random deviation bullet spread....
I still can't get used to the guns aim

. It's bad when you go 2-9 and still end up top 10

.
Spawning in on teammates under fire needs to be stopped. Getting bored of just about beating someone to get shot by their mate having just spawned in

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Spawning in on your squad seems broken for me, I am hovering over the squad guy to spawn, says he is in a firefight so I can't spawn yet when that disappears and I can see him moving about perfectly fine, the option to spawn on him disappears completely.... More often that not, I just have to spawn on a flag.
And yup, PTFO really rewards you big time now, seen people with 20+ kills in the bottom of the leaderboard where as people with only a few kills are in the top 3 lol.... With kills not counting towards the ticket bleed at all now, it really is pointless worrying about k/d + kind of defeats the purpose of reviving people other than to help with attacking or defending a flag...