How do you 'nerf' something that hasn't been released yet?
Totally disagree.
Battlefield is a middleground between Sim and Arcade war shooters.
It's a warzone, not an arena. The destruction is entirely appropriate for this type of game.
Battlefield is not and should never be 'Arena' eSports orientated and as such the level of destruction could be 100% realistic and it still be fine.
BF is not CoD
BF is not Quake
BF is not CSS
None of the above would work with destruction which is WHY they are popular competitive games.
Making it inferior in areas to its previous game.
That's not a nerf, that's a design decision.
That's not a nerf, that's a design decision.
If BF3 had BC2's level of destruction it would epic fail.
That level is fine for BC2, I just mean it wont work as well in BF3 where you have 4-5 jets and 4 choppers flying around strafing and bombing the living crap out of everything. Playing infantry on a map like that just wont be fun.
So, you agree it's inferior? That would make it a nerf.
Damage is done to façades built onto structures, rather than the actual structures themselves – you’re not going to be bringing buildings down in Battlefield 3 like you did in Bad Company 2 outside of scripted moments in singleplayer and possible hard-coded objectives in multiplayer.
D2.0 is not gone. Not at all.
You are not supposed to be able to "find a good building" and fire from it without fear of being outed.
It's the main point of destruction - a dynamic battlefield.
I understand that, But it turns into people just randomly shoot rockets and tubes at buildings and get kills, Thus taking away the tactics of cover.
Also having planes and helicopters with that level of destruction would make playing infantry pretty frustrating to say the least.