Soldato
- Joined
- 11 May 2006
- Posts
- 5,769
NO. JUST NO.
Yeah, all mods and custom maps released for games were always terrible. That's why CS and L4D exist and god knows how many custom maps became the most widely used for esports and later adapted for games.
While I don't know personally about the quality of extra mods and maps for other games, and you could say that Dice not releasing mod tools for frostbite 2 was nothing but an attempt to get people to buy DLC they have said that Frostbite 2 is far more complex than any engine previously released. Dice employees number in the hundreds, how much do you think half a dozen bedroom codies could do even in two years? Also as its possibly the most powerful and flexible engine out there at the moment do Dice really want to release it so other studios can disassemble it and see how it works? Not really.
id be annoyed if the product was advertised to come with batteries but didint.
just like BF3 was advertised to be a true sequel to BF2, biggest maps ever etc and wasnt...
It has nothing to do with engine complexity and everything to do with control of the revenue stream. They decided they can't charge for a map pack when other people are producing them for free. It's slightly ironic that they ignore the fact that mods can prolong a games shelf life and vastly increase sales given that EA's sole concern is profit. You only need to see the effect DayZ had on Arma II sales to see how this can happen, similarly DC for 1942.
I don't think we've seen the full impact that DayZ has had on publishers / developers come to the surface yet though, certainly a lot took note of what was happening. How many minds were changed and to what degree though remains to be seen.
While I don't know personally about the quality of extra mods and maps for other games, and you could say that Dice not releasing mod tools for frostbite 2 was nothing but an attempt to get people to buy DLC they have said that Frostbite 2 is far more complex than any engine previously released. Dice employees number in the hundreds, how much do you think half a dozen bedroom codies could do even in two years? Also as its possibly the most powerful and flexible engine out there at the moment do Dice really want to release it so other studios can disassemble it and see how it works? Not really.
actually think arma and how they managed dayz mod has steered them into a very powerful position. arma will steal a lot of players this year whod normal play cod or bf games. will be really interesting to see how the numbers translates. people are fed up of lack lustre just enough games.
the map tools could be done and with ea dice size it could have been done long ago but obvously as you said its all about the might dollar.
im actually waiting what console **** they try to pass off as pc content this october and see how many pc players swallow it like they did bf3.
Have you played ARMA? It is the typical COD player's nightmare, if the popular mods are quickly implemented then it will do well. But I can't see the average player switching from COD/BF3 to a milsim.
omg we are already playing it
modern mw3 groups and such may not what about people who are decent gamers or from clans who played comp and such . arma isnt harder to play.
its a good group game and with dedis and such it gives groups of people the chance to play together again which has been missing from many fps recently.
this is why i think it may steal some of the cod players and bf players as they get fed up with console ports.
cs and cod 4 promod are just as hard to play good as arma is so i dont get why you think people wouldnt play arma on this basis
many people i know who were mainly in cod clans of old are turning to arma now and forgetting about cod or bf.
Yeah right. I'm out lol, anyone who uses the line "many people I know" to try backup a point is just full of it.