What are you using for your tank setup atm westie?
sabot shell, LMG, reactive and zoom..
prefer gunning in tanks tho with mechanical engineer perk and be kawusas little repair bitch... + SRAW for helis and jets..
+1
Was wanting to design a batman logoo)
But will take too much time
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Just had a fun few round in jets and with the RPG.
The RPG is an absolute beast for taking out vehicles, managed to hit a Huey that obligingly landed in front of me with about 3 people in it, KA-BOOM.
Any one else finding getting kills with the fighter jets a bit slow, the cannon dose very little damage against other aircraft?
Then the game crashed...
Any one else finding getting kills with the fighter jets a bit slow, the cannon dose very little damage against other aircraft?
I thought you would have much preferred the HMG! I'm finding the HMG to be an absolute beast.
Will have to try the sabot shell out again, went back to the HE shell for the extra damage.
hehe, dodgerman is my repair bitch/gunner![]()
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I'm finding it runs like a dog, i dont have the best or by any means the worst rig. titan, i7 950 @ 3.6 8 gb ram. I try to run it at 1920 x 1080 at high and my fps ranges from 30-90 and when it hits 30 you really know about it, plus its really offputting. Is this game really that demanding. Ideally id play it in my 2560 x 1440 reso @ ultra - but i dont think a titan/ my machines up to it.. Top tips on setup for this game appreciated as i dont think im getting the most out of my system.. Or.. It really is that demanding?
hehe, dodgerman is my repair bitch/gunner![]()
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Try this
Make a user.cfg file in Battlefield 4
RenderDevice.Dx11Enable 1
RenderDevice.Dx11Dot1Enable 1
RenderDevice.Dx11Dot1RuntimeEnable 1
RenderDevice.TripleBufferingEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurFixedShutterTime 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
WorldRender.LightTileCsPathEnable 0
RenderDevice.ForceRenderAheadLimit 0
PostProcess.DynamicAOEnable 0
PerfOverlay.DrawFps 1
Copy paste and also right click desktop, nvidia control panel, manage 3d settings and VSYNC to Adaptive vsync (OK)
Game just came out, take off AA and post AA(vaseline pretty much), not well optimized.
I've got a 770 and I'm running ultra textures and few other ultra setting with no AA and no post AA, 60FPS cap with cfg no vsync, 1080p res
no worries, was a laugh, just wish i could get the viop working, no one seems to hear me.
and it would help if our tanks/helis offered some support but noooooooo that would be to much like common sense.
I'm on nights again tonight but will be home for next 4 days from tomorrow so i'm oiling up my fishnets , gimp mask and rep tool for ya![]()
Hmm not sure, never used it myself before but I thought it just shows people on mini map when they get close to the tank.I did put on gunner proximity but for some reason it doesnt seem to work. Is it like bf3 where you got that little echo sound thing or do you get nothing to show its working ???
perfoverlay.drawfps 1 - why did they change this from 3?!
gametime.maxvariablefps 61