Battlefield 4 Thread ~ Server details in opening post ~

So i flanked the enemy in TDM. Was running ACE with a silencer. Thought I'd get a good kill streak so started recording.

This happened.....don't know if its netcode, bug or what. Either way its just madness. (30sec vid)

http://www.youtube.com/watch?v=GoMy6JvjmiE

I had that exact same thing happen to me on Golmud Railway one day. The enemy was just stood still and I emptied a **** load of bullets into him yet nothing happened apart from me dying.

I don't know what causes it.
 
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its totally ridiculous!

Thats the worst i have experienced.

Network smoothing is at 50%. I had been playing with it at 10% a few days back. Latency tends to float around 30ms.
 
So i flanked the enemy in TDM. Was running ACE with a silencer. Thought I'd get a good kill streak so started recording.

This happened.....don't know if its netcode, bug or what. Either way its just madness. (30sec vid)

http://www.youtube.com/watch?v=GoMy6JvjmiE

http://answers.ea.com/t5/Battlefiel...es-of-player-issues-with-netcode/td-p/1809951

ea

The team has received enough examples for now, thank you all for helping us!

I will lock this thread for now, should we need any more info in the future, we will create a new thread for this.

Thanks again!
 
All I can say is let's have more 'DDOS' attacks.

I've had 2 games in the last 2 hours and they've probably been the most trouble free ones I've had since release. Very enjoyable.

Just seen someone as the 'aim king' in my game with 142% accuracy. How does that happen?
 
Is there a cfg file that I can put in the line perfoverlay.drawfps 1, to display FPS? if so where is it located?

make a user.txt file in battlefield 4 main folder

Put this in it

WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurFixedShutterTime 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
WorldRender.LightTileCsPathEnable 0
PostProcess.DynamicAOEnable 0
PerfOverlay.DrawFps 1

save as user.cfg
 
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