Agreed, personally myself i think that dice's hands are tied by the bigwigs at ea, forced into simplifying things to get a product out to as wide a market as possible. Pc gamers in their eyes are a small niche market.
No, you just don't like any maps that have flags close together, something that plenty of other battlefield games have had. Even BF2 had maps like mashtuur city that were all clustered together
Difference is that BF2 wasn't all clustered maps, where BF3 is. It would have been so easy to design huge maps for 64 players where everything is spaced out, then only give the consolers a portion of that map. They just took a design decision you didn't like ( to make all the maps clustered)
There are just a few maps on bf3 that can support 64 players, op firestorm, kharg island, caspian border and canals. Even then though, the flags are very close. The rest of them are to tightly spaced with ludicrous choke points, take metro. On 64 player conquest, it always turns into an explosive mess at ticket hall, grand bazaar, the alleyway, damavand peak, the tunnels.
Wasnt aware that sales are similair. But i still think that theyve been told to leave out certain features that were standard in the past on pc. In order to get the product out as quick as possible. Look at the upcoming armored kill, a c130 on rails, surely it wouldnt take long to code it in as a player controlled element.
There are just a few maps on bf3 that can support 64 players, op firestorm, kharg island, caspian border and canals. Even then though, the flags are very close. The rest of them are to tightly spaced with ludicrous choke points, take metro. On 64 player conquest, it always turns into an explosive mess at ticket hall, grand bazaar, the alleyway, damavand peak, the tunnels.
this is a really good piece that shows how a transport chopper can be used (shamelessly stolen from elsewhere on here)
There are just a few maps on bf3 that can support 64 players, op firestorm, kharg island, caspian border and canals. Even then though, the flags are very close. The rest of them are to tightly spaced with ludicrous choke points, take metro. On 64 player conquest, it always turns into an explosive mess at ticket hall, grand bazaar, the alleyway, damavand peak, the tunnels.
I'd miss it if they removed destruction entirely