You will always get some tearing with V-sync disabled. Frame rate is irrelevant.
I am sensitive to tearing so tearing can easily be seen above and below the refresh rate. In fact, I can still see tearing at 300fps.
Tearing is more visible on faster-responding displays than slower-responding displays (tearing is most visible on CRT and LightBoost). This is because motion blur traditionally masks the tearing slightly, and also masks minor framedrops slightly, too.
Also, consistent frame rendering times reduce tearing significantly. This is because the longer frame rendering times results in moments of bigger-offset tearlines, which are easier to see.
Running at insane framerates (e.g. 300fps) with consistent frame rendertimes (lack of stutters), results in consistently tiny tearlines that are very hard to see, while keeping clear motion and minimizing input lag. For an example situation of consistent frame render times, 360fps yields three tiny-offset tearlines per refresh (Which can be harder to notice), compared to ~120fps which may yield one bigger-offset tearline per refresh (which can be easier to notice)
To reduce tearing, while keeping VSYNC OFF, try:
- Uncapping your framerate (let it run wild)
- Faster CPU to minimize stutters
- Faster GPU to minimize stutters
- Gaming mouse to minimize mouse stutters
- SSD to minimize gameload stutters
- Running games that is known to have very consistent output of frames with minimal fluctuations/variances between frames.
Tearing is very dependant on a lot of factors, but for people who are REALLY sensitive to tearing (and have the benefit of a CRT or LightBoost display, the clarity of the display will make it easier to see tearing and stutters -- increasing the importance of a sufficiently powerful GPU)