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tbh dead space does not seem to require a top gfx card to run very smoothly.
i could max that game at 1680-1050 on my old 8800gt so im thinking this should have no problems
http://www.overclockers.co.uk/showp...T 512MB GDDR3 HDTV/DVI (PCI-Express) - Retail
under £100 too![]()
I don't get it....my 4850 even at nearly stock settings (700/1000) eats this game alive with everything maxed...16xAF 4xAA
I don't get it....my 4850 even at nearly stock settings (700/1000) eats this game alive with everything maxed...16xAF 4xAA
AA is not supported in this game, if you have found away to enable it, please tell.
Well I dont have atitraytools installed anymore but just played earlier for about an hour with the 4870 at stock settings, and it never went below 80FPS...most of the time around 120-150.
I'm just saying that this game is easily maxed on most cards with a pretty high framerate...and using it as a criterion to purchase a 3d card is a bit daft. look at other more demanding games, anything but GTA4![]()
"David Blizard, Dead Space's lighting designer, claimed their frame budget for building the deferred lighting buffer was 7.5ms, 4ms for building the shadow buffers, and 2ms for post processing including bloom and an antialiasing pass which means they are not using multisampling. For ambient light there is baked ambient occlusion for the world that modulates an ambient color coming from the lighting."
From the above quote then... AA WILL work if you have a card and OS that supports DX10.1 - assuming you can enable it.
Infact this could be egg on the face for many reviewers - I wonder if its possible the huge gains from the nVidia card are partly due to the reviewers assumings it doesn't support AA and not realising that the ATI card is doing it on DX10.1? just a thought. Although even if that was the case if you run the numbers the nvidia cards would still be quicker.