Caporegime
- Joined
- 18 Sep 2009
- Posts
- 30,505
- Location
- Dormanstown.
We have had physics simulation for years, be it software or hardware based.
There does not appear to have been demand for physics beyond what we have now that REQUIRES hardware acceleration to provide.
I meant a game which has been built ground up with hardware accelerated physics, for which we haven't, ergo impossible to gauge the response.
But we've had physics based games which have proved successful ; World Of Goo.
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