lol performance, 7 frames per second
30-50 according to the article. Not bad considering the visuals Looks pretty much like real life.
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lol performance, 7 frames per second
There is a hardware path too as evidenced by the UE 5 Matrix demo (according to Digital Foundry).I could be wrong but I'm pretty sure lumen uses ray tracing.....
EDIT:
Just had a google and yup it is a software accelerated form of ray tracing.
This is a stunning demo, but the one thing that seems a bit off is the shadow on the left handrail at about 1:37. It just seems a touch...off. Am I the only one that got fixated on that? Might just be a specsavers moment...
This is a stunning demo, but the one thing that seems a bit off is the shadow on the left handrail at about 1:37. It just seems a touch...off. Am I the only one that got fixated on that? Might just be a specsavers moment...
30-50 according to the article. Not bad considering the visuals Looks pretty much like real life.
BahRead the video description on YouTube from the creator, he says the video is not real time that's why it's 30fps or w/e it's been pre rendered. He says if he tries to run it real-time it's 7fps at 1440p
UE5 engine is looking crazy good!
Yes but won't the nanite thing mean that developers can literally aim that high and our PCs will just scale accordingly with LOD? Especially if/when Direct Storage happensEngines always tend to look good with demo's like this, it's one thing to do a demo showing what it CAN do. It's another thing entirely to make an actual game and have the visual fidelity be anywhere near what that lumen demo shows.
That's probably taking all the horse power possible for a small scene, we're still years off that being possible in an actual game, unfortunately.
Yes but won't the nanite thing mean that developers can literally aim that high and our PCs will just scale accordingly with LOD? Especially if/when Direct Storage happens
I remember years ago reading a review of final fantasy 8 and seeing the statement that in the future, games could look as good as the cut scenes and thinking "wow.... No chance!"I can't picture something like this being in an fps anytime soon, looks good for demo purposes but imo a long way off being practical in an actual game.
I remember years ago reading a review of final fantasy 8 and seeing the statement that in the future, games could look as good as the cut scenes and thinking "wow.... No chance!"
Always think of that when seeing tech demos - like you, I think it's probably a long way off, but a combination of time and improved upscaling could get results sooner than we think.
New engines with some hype usually always have very impressive demo's, but that's generally as far as they get because virtually all the system power is being used to generate these scenes leaving nothing for anything else to be done. They're impressive yeah but how long until an actual playable game with that level of fidelity, physics, lighting etc actually appears?
Just always seems to be the case that the demo's are always amazing but the actual games built off it are the usual incremental upgrade because they have all the limitations of using it for an actual game, whereas the demo is just designed to push everything to the max and isn't any way representative of something that could be done in a game.