back in the old days when I used to play bf2 I would see this happen, my brothers and me mates would all go online together. This gave them the idea to give it ago, being all in the same house it is easier to coordinate but watching them you would have to be in a very small server to pull it off without getting owned by anyone else in the process, also the guy getting killed/revived leaves/changes teams. So seeing this first hand it is a lot of hassle for most like 99.9% of players and not worth EA coding invincible players when they spawn IMO.
BF2 was good but all things that gave the game it's skill and made have been changed, lobbing c4 at tanks to blow them up (tanks skilless), diving through windows and shooting everyone up, jumping and shooting people in the face with an AK.
After every EA patch the threads would go up in flames with most arguing WHO ARE YOU LISTENING TOO???
The list goes on and the game has already been watered down beyond reconition for noobs, rendering everyone down to the same skill level by restricting movement.
The game never was realistic but is was more fun, after all the patches its is still not still not realistic but a lot less fun!!!
After the grieviences I have with that game to most annoying feature is artillery, a skilled clan getting skillessly killed again and again is so lame, by the time you have all spawned regrouped and aim to take that flag you get artilleried... that is not fun!!!
bring on QUAKE WARS
malc30 said:
Padders are more hated than anything on BF2 and once other players are informed most will help you either vote them off or get admin to kick them.
agreed but with so many of them you can be rest assured one of them will spoil everygame. I loved bf2 at the start when people only cared about playing the game, then everyone played objectively and as a team. Its not hard to tk for a tank and rape ect and the points ecourage this.
It should go by time played or something and still show your stats like knife kills ect just get rid of the leaderboard point system that encourages stat padding in the first place