Soldato
- Joined
- 2 Jan 2012
- Posts
- 12,410
- Location
- UK.
Big Pascal 10% faster at Stock and 20% when Overclocked (50% more expensive
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AMD - with big Polaris; and Gemini when crossfire works; but that's mainly for VR
I'm realllllllly hoping that DX12 gives Crossfire the shot in the arm it needs!!
I'm betting on AMD this time, mainly because they *need* the win! If not then I'll settle for the 'better value' crown![]()
You can see how well explicit MGPU works using mantle in BF4. But the same with mantle, a game dev needs to code a mgpu system into their game engine using dx12.
Agreed, but it really does seem that the older WDDM framework held it back somewhat too. It'll be nice to see what it can do with WDDM 2.0/DX12![]()
Makes me wonder if the vulkan crowd will have these problems and just choose to code for win 10.
I'd say both at stock the pascal chip will be around 7% faster and when both overclocked to the max I'd say pascal will be around 20% faster as Nvidia chips are prone to better overclocking. This is at 1080p of course I'm making my guess on
Pascal may just be a heavily modified Maxwell.
die size should logicaly go to 16nm, the process is more mature than 14nm, so my guess high end will be for pascal, low/mid for Polaris
No one knows yet /thread
Precisely, that's why we are all having a guess for a bit of fun.![]()