Bioshock to be a trilogy.

They pretty much said this when it came out. It'll be interesting to see how the games end up playing like, considering a lot of the original team have now refused to work with Ken Levin again :)
 
just near end of it now and i must say im glad i havent rushed through it like most games cause its been best single player game ive played since halflifes.
 
Perhaps they will include a decent ENDING to the first Bioshock as an INTRO to Bioshock 2? :rolleyes:

Yes, a great game. But the ending really ****** me off. Big time :mad:

I don't want to spoil anything for those who still may be playing. All I'll say is that it is nothing level-specific.
 
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I didnt get fascination with bioshock. Maybe its me I just thought it ws very linear. I also didnt like the whole plasmid thing.

Should I re-install and force myself to play it?

I got upto the bit where I get a minigun and start to go towards some sewers.

meh
 
That's not very far - it's probably worth giving it more of a chance than that.

I felt quite let down by BioShock but it was still great. Just not as great as System Shock 2 :)

edit: Try playing up till and including the "Arcadia" level. It's very lush, and a bit more freeform than the others. The wharf is an earlier level that also gives you a taste of freedom. If you don't want to feel that it's completely linear, make sure that you turn off the "quest arrow" too...though that can be handy to turn back on if you get stuck.
 
It wasn't just the ending movie, the end boss was poor and felt out of place, and the last few levels were more linear and felt a bit lacklustre. Also the story twist was the same one from SS2.

There's a few other things too - the meaningless save/harvest choice - meaningless because it gave you adam gifts if you saved to make up for the adam you would have received if you'd harvested.

The other problem was the abundance of adam meant you didn't have to specialize. In SS2 if you chose to be a weapons guy, you could fully unlock maybe 2 of the 4 weapon categories, and your PSI, hacking, maintainance, repair, modification, research, stats etc all had to be neglected. So you couldn't see everything in one play through, the next time you played you could specialize in PSI, or you could max out your stats, or master the technical skills, or master the other weapons. Bioshock gave you enough adam to buy everything by the time you left a level, so it didn't feel like you were making any choices, and it hurt the replay value. Plus there were some other minor things like far too much ammo everywhere, repetitive hacking mini game, the silly camera research thing, plus the weapon mechanics felt a bit off.

Don't get me wrong, I did enjoy it, some of it a lot, but it wasn't quite the 96% game the reviews claimed. Like Oblivion it was compromised by needing to be simple enough for the console crowd.
 
I agree with everything you said there fish99. I would've forgiven it all had they just released the SDK/editor as we could've modded it to more a SS2-like form. Alas, it wasn't to be...
 
It took me about 3 months to complete Bioshock simply because I found it such a chore to play. I loved System Shock 2 and that kept me gripped from start to finish but Bioshock just seemed really boring in comparison and too dumbed down for the console kiddies.
 
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