Board Games from the likes of Avalon Hill

Have you played it, or have you just heard about it?

I've played it numerous times with both the 5-6 player and seafarers expansions.

We have Talisman, Last Night on Earth, Touch of Evil, Munchkin, Doom, Descent, Pandemic, Betrayal at House on the Hill, DungeonQuest, City of Thieves, Castle Ravenloft, Wrath of Ashardalon, Road Kill Rally, to name a few :)

I've played Munchkin, Pandemic, Dungeon Quest out of that list. What would you really recommend out of the rest?
 
I've still got a few of the old AH/Victory 'bookcase' games, most of which I've never played, I just got them in sales or if I saw them second hand. They include 2nd Fleet, 7th Fleet, Raid on St Nazaire, Gulf Strike, Central America, Flashpoint Golan, Flat Top and Knights of the Air.

I've played Raid on St Nazaire most, it being a solo game and me being a hermit and all.
 
Carcassonne is really good, as is the newest Talisman. Robo Rally is another decent game. I do regret not picking up the rerelease of Space Hulk the other year. Trans America/Trans Europa are also pretty good fun.
 
We have Talisman, Last Night on Earth, Touch of Evil, Munchkin, Doom, Descent, Pandemic, Betrayal at House on the Hill, DungeonQuest, City of Thieves, Castle Ravenloft, Wrath of Ashardalon, Road Kill Rally, to name a few :)

On our game shelf at the moment, we have:

Last Night on Earth
A Touch of Evil
Zombies!!! 1, 2 and 3
Munchkin, with expansions
Munchkin Cthulhu, with expansions
Warhammer: Chaos in the Old World
Space Hulk: Death Angel (which is AWESOME!)
Braggart
Cash 'n' Guns
Funny Business
Call of Cthulhu: LCG with a few expansion sets
Arkham Horror
Mansions of Madness

Probably a few more that I'm missing. The only problem is getting people to come and play them! I've had Chaos in the Old World for what must be nearly a year now and still haven't managed to play a single game due to lack of players.
 
I've played Munchkin, Pandemic, Dungeon Quest out of that list. What would you really recommend out of the rest?

They're all good fun in my opinion, it will probably depend on what type of game you like, how many players you have, and how long you prefer your games to last. I enjoy Last Night on Earth just because I like the whole zombie apocolypse thing, and I also like Castle Ravenloft/Wrath of Ashardalon because it's a fantasy setting and both are descent co-op which suits our group.

In case anybody is interested:

Talisman - You go around a pre-set board encountering cards you draw for landing on the spaces. Only the player characters are depicted with miniatures. The game can go on fair while (4+ hours) but this does depend on how many players you have, we play as 5. Game length can be tweaked by adding/omitting certain rules to make for quicker (2 hours) to epic all weekender.

Last Night on Earth - The board is made up of 4 random tiles so the map is somewhat random. Excellent zombie vs. survivor game if you're into that. 1 or 2 players have to be zombies, the rest are survivors so not 100% co-op but close. Lots of miniatures, and games can be 1-3 hours maybe depending on scenario (lots of 'missions' to choose from).

Touch of Evil - Similar design/artwork to Last Night on Earth but themed on old style horror, e.g. heroes against Dracula, Werewolf, etc. Only player characters have miniatures, the rest are tokens. Can be 100% co-op - the boss villian has kind of AI rules and you all take his turn in sequence. Also has a competitive mode where you work against each other. It's a bit similar to Cluedo in some aspects, but you build your character's skills/items, discover secrets of the town, to have a final showdown with the scenario 'boss'.

Doom/Descent - Very similar, Descent is your standard fantasy affair, Doom is more or less the same ruleset but sci-fi based on the Doom film (ignore that, it's a lot more fun that the film). Both games have lots and lots of minatures, 1 player has to be the baddies, the rest team up. Doom also has a 'deathmatch' mode. Build your character up collecting weapons and kill baddies, complete the scenario type game. Can be quite lengthy 2-4 hours maybe depending on scenario. Oh and modular maps, i.e. you have corridor sections, room sections, etc. that you build the map from.

Castle Ravenloft/Wrath of Ashardalon - 100% co-op, lots and lots of miniatures, modular board again - each room is a random 'tile'. Dungeon builds as you go, the monsters follow an AI ruleset, fantasy setting, really good basic D&D starter experience. Castle Ravenloft was the first game, Wrath of Ashardalon came out over. Both different settings with different monsters/characters/maps but the game itself is very similar. Ashardalon has a few expanded rules but components are interchangeable and you can still own both and have different experiences, they're just very similar. We play 5 players and it's awesome fun for us.

City of Thieves - 4 player max. The board is set so the map never changes. You each control a gang of thieves sent into a city to steal treasure. It's competetive, for example there's NPC guards you try and move into the other teams, block them getting treasure, block them getting out of the city at the end, etc. Each characters has it's own miniature, fairly quick play time - 2 hours or so, reasonably simplistic rules.

Betrayal at House on the Hill - We play as 5, only miniatures in the game are the player figures. The board builds as you go with tiles for each room of the mansion. You explore and uncover secrets, depending on the scenario you've picked (it can be random) you find out you have to work together, kill somebody, kill something, etc. Play time 2 hours+ depending on scenario.

Road Kill Rally - We play as 5, 6 max I think. It's a racing game where the track builds randomly out of tiles. First to the end gets most points but you also get points for shooting and ramming other players with guns and equipment you fit to your car. You also get points for shooting and knocking over pedestrians, most points for old people and kids I think. Miniatures are a bit silly looking (the whole premise is silly) but surprisingly fun. Game length about 2 hours.

Phew! (Sorry) lol
 
On our game shelf at the moment, we have:

Last Night on Earth
A Touch of Evil
Zombies!!! 1, 2 and 3
Munchkin, with expansions
Munchkin Cthulhu, with expansions
Warhammer: Chaos in the Old World
Space Hulk: Death Angel (which is AWESOME!)
Braggart
Cash 'n' Guns
Funny Business
Call of Cthulhu: LCG with a few expansion sets
Arkham Horror
Mansions of Madness

Probably a few more that I'm missing. The only problem is getting people to come and play them! I've had Chaos in the Old World for what must be nearly a year now and still haven't managed to play a single game due to lack of players.

What do you think of Arkham Horror? I've almost bought it a few times, but never taken the plunge.
 
Last Night on Earth - The board is made up of 4 random tiles so the map is somewhat random. Excellent zombie vs. survivor game if you're into that. 1 or 2 players have to be zombies, the rest are survivors so not 100% co-op but close. Lots of miniatures, and games can be 1-3 hours maybe depending on scenario (lots of 'missions' to choose from).

This sounds quite good, I might stick this on my list of games to buy.
 
What do you think of Arkham Horror? I've almost bought it a few times, but never taken the plunge.

It's a brilliant game, but it takes some serious investment in terms of time and effort to play. We're talking 3 hours or so on average if you're going to manage to win.

Which you won't, very often. It's hard as nails, and not one to play with people who don't like losing. It's perfect for me, though -- the sense of doom and sheer uncontrollable horror as you're racing to close inter-dimensional, monster-spewing gates while the Great Old One comes ever closer to awakening is thrilling even if you do get your ass handed to you.

The amount of gameplay rules/mechanics can be quite daunting to begin with as well, so you do need people with some patience alongside you the first few times you play.

I'd recommend going with Mansions of Madness first -- it's absolutely brilliant, with some great scenarios and a fantastic "mystery" feeling to it. Part role-play, it really feels to the players like they're genuinely investigating and unlocking a storyline - not just running around killing monsters. If your buddies/partner/kids/folks/whoever that normally play with you manage to get into it then you're all set to think about Arkham Horror as a next step.


Last Night on Earth is a blast -- I can recommend that one whole-heartedly as well. Best zombie board game on the market.
 
I think Arkham Horror can be played solo? I'm not 100% though, I think it's at least 2-8 but seem to remember it being playable by yourself. I've fancied getting it but know I'd 'need' ;) all the expansions so I've kind of put it off for now as it's a bit of an investment all in.
 
What do you think of Arkham Horror? I've almost bought it a few times, but never taken the plunge.

I've played Arkham Horror twice, it is fairly enjoyable but also very long, can run into 4-5 hour games. Also you really have to be in the mood to kind of role play properly, otherwise it will be boring.

Certainly worth a purchase though.
 
Avalon Hill made some fantastic games. I used to play Advanced Squad Leader and Advanced Third Reich quite a lot back in the day. Still got all my sets, 50+ odd map boards and around 20,000+ counters.
 
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