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Borderlands 2 PhysX enhanced Demonstration

It'll be interesting to see Crytek's implementation of their OpenCL physics engine in Crysis 3 which apparently can shift work from the GPU to CPU and back on the fly.

It's also worth mentioning that there is no rival to PhysX because Nvidia use the effects to sell cards, Intel simply doesn't need to show off Havok to sell CPUs. You can bet your *** if Intel had any such motivation the story would be very different. IMO the next console generation will determine how the future of physics engines is shaped, not these largely irrelevant tack on effects in PC titles.

Yes Crysis 3 looks great, this will be the best game of the series for sure, but all this fancy stuff isn't really needed, because all you're doing is hunting down your enemies, it should be quality gameplay first, quality graphics 2nd.
 
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Yes Crysis 3 looks great, this will be the best game of the series for sure, but all this fancy stuff isn't really needed, because all you're doing is hunting down your enemies, it should be quality gameplay first, quality graphics 2nd.

It all depends if it counts towards the experience, that includes the immersion you feel and therefore the graphics. Not every game requires great visuals but some benefit from it immensely and saying that things are "good enough" now will only allow developers to become complacent and lazy or "focus on great gameplay" as you put it. There are exceptions to every rule and there are a lot of them that go both ways this generation.

Crysis had very good gameplay whereas Crysis 2 didn't, but the visuals of both games added greatly to their immersion.
 
I'd love to see the fluid dynamics used in BL2 done on a CPU (the newer versions of bullet can do it but to a far more limited extent and havok can't even compete) :D theres more than just some extra particles in there and the extra particles are more than just an increased number of dumb particles.
so how many movies use physx for special effects? im guessing a big fat 0?

if intel get off there arses with the next console and widely use havok they could own physx all day long

havok is much more than just dumb physics aswell and it can be accelerated via opencl that benefits everyone not just one make of gpu
 
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It all depends if it counts towards the experience, that includes the immersion you feel and therefore the graphics. Not every game requires great visuals but some benefit from it immensely and saying that things are "good enough" now will only allow developers to become complacent and lazy or "focus on great gameplay" as you put it. There are exceptions to every rule and there are a lot of them that go both ways this generation.

Crysis had very good gameplay whereas Crysis 2 didn't, but the visuals of both games added greatly to their immersion.

oh yes it's definitely a combination of the two as you say, because the 1st FEAR would've been excellent with Crysis style graphics, and visa versa for Crysis as well.

but with Borderlands we cant really complain, because the graphics is cartoon style on purpose and works very well indeed, but unfortunately they've decided to illustate a giant scrap yard/ arid desert... which will never look pretty or atmospheric and thus they've spoilt the game, but the ``Zombie island DLC`` looks excellent.

unfortunately they also show Telescopic Sights attached to rifles with bandages/ rope and other rubbish like this, so this 2nd game is starting to look a bit naff as well, yes it's great fun but you know what i mean, it looks a bit kiddyish :cool:
 
so how many movies use physx for special effects? im guessing a big fat 0?

if intel get off there arses with the next console and widely use havok they could own physx all day long

havok is much more than just dumb physics aswell

i dont think the next consoles are that powerful are they, or are they i'm not sure
 
So its decided, this game sucks :)

ha ha, i hope not, but i wouldn't hold your breath if i was you, because many parts of it will deffo be good, especially the Claptraps and some of the mini bosses:cool:

but you'll know it'll be bad, if within the first 5 minutes you hear :-

1.....closer closer, another 5 steps and i've got me my dinner
2.....i wonder what your face will look like on mine
3.....ah ha ha strip the flesh, salt the wound
4.....look at me, i'm dancing, I'M DANCING
5.....OOOH OOOH, i think i've missed the Beat
 
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I didn't even know what PhysX was until checking out this vid. Also, didn't know anything about Borderlands 2. If the 660ti's come with this game, I'll look to buy it. Does it take any more of a hit to the performance with (what I assume) additional computations for physics demonstrations in-game?
 
so how many movies use physx for special effects? im guessing a big fat 0?

if intel get off there arses with the next console and widely use havok they could own physx all day long

havok is much more than just dumb physics aswell and it can be accelerated via opencl that benefits everyone not just one make of gpu

HINT movie frames generally aren't composed in real-time - however there are movies that have used it (can't find the news item off hand but it was posted on the nVidia developer feed a few months back about a couple of movies which were using CUDA and PhysX/ApeX to preview scenes in realtime).

Fluid dynamics and many other soft body effects on the CPU are still a long way off the performance capable in PhysX.

And realistically havok + openCL + as polished and documented/supported as PhysX is a pipedream - and thats me being realistic not hating I'm all for the advancement of physics simulation in games where appropriate and I'm no fan of it being tied down like it is.
 
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And realistically havok + openCL + as polished and documented/supported as PhysX is a pipedream - and thats me being realistic not hating I'm all for the advancement of physics simulation in games where appropriate and I'm no fan of it being tied down like it is.

only a pipe dream unless intel decide to compete, i doubt they bought havok for nothing
 
My point was them deciding to compete is probably a pipedream, they definitely haven't shown any real interest in pursuing that path, despite purchasing havok which may have been merely to prevent someone else providing competition to them.
 
I don't know much about Intels acquisition of Havok but I'd assume they want to put it onto their CPU's as an onboard type physics engine. Would utilise the currently unused processor space the APU where users have dedicated graphics?

If not, they should!
 
I wonder if any game will come out that will actually push PhysX to its limit? My 460 averages 30% load as a dedicated PhysX processor when playing PhysX enabled games.
 
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