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Borderlands 2 PhysX enhanced Demonstration

the difference is artificial this could all easily be done with the havok physics engine by the cpu as it was in the past.

Forgive me for asking what might be a silly question. So why aren't game developers doing it then?

As far as how it looks, I think it looks great. It's lots of small detail like this that makes for a grander whole. It certainly adds more for me than anti-aliasing. For a userbase that is supposedly obsessed with the finest detail, people seem more interested in decrying Physx, when they should be expecting it or similar in ever game.

I wasn't interested in physx and thought "batman will have a more flowy cape... BIG DEAL!" but if you've seen side by side Batman:AA videos, the difference is huge.

It's better to have the option for Physx than not have it.
 
Forgive me for asking what might be a silly question. So why aren't game developers doing it then?
presumably because nvidia is paying them to use physx

intel aquired havok back in 2007, but dont seem to have bothered trying to push game studios into using it more
 
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What is the best card to buy for dedicated physx these days? I know people used to use older cards, is this still a good idea, i.e. a 8800GT or something?
 
This is one of the reasons why I will never buy AMD again in my life.

People that come out with these comments obviously can see the future, fanboys get on my nerves.
I have AMD and even though I don't want nvidia at the moment it doesn't mean I wouldn't buy one.
 
Cos intel does not sell gaming GPUs :/

but you dont need a gpu to do physics a cpu is more than capable its how it always was.

all a gpu needs to do is any additional particle effects it doesnt do the calculations.
People that come out with these comments obviously can see the future, fanboys get on my nerves.
I have AMD and even though I don't want nvidia at the moment it doesn't mean I wouldn't buy one.
I just went from a 460 to a 7850, my 460 is currently beeing RMA'ed and when i get it back ill sell it rather than bother with using it as a dedicated physx card as its all just extra icandy and barely any actual physics going on.

I suppose i'm the "fanboy" though because im not silly enough to believe you need a dedicated card for physics, in the past it was always done on the cpu before ageia came along, most people have cpu cores sat doing nothing when there gaming when they could easilly be set to task on physics
 
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but you dont need a gpu to do physics a cpu is more than capable its how it always was.

all a gpu needs to do is any additional particle effects it doesnt do the calculations.


This, there's no reason physics effects *need* to run on a GPU at all. It's just an nVidia gimmick that they use to strong arm, I mean "support" by paying developers to use.
 
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looks like adding particles for the sake of it

I think the more accurate way to describe it is REMOVING particles for the PAY of it.

Nothing in the "physx" stuff is new, difficult, REALISTIC, or power hungry, its simply removed, because Nvidia have paid for it to be removed, from non physx cards.

I've said before and I'll say again, a billion times, I'll buy an Nvidia card purely for the physx when and only when they add INCREASED IQ, for the sake of increased IQ, when it doesn't obliterate performance.

All physx games either, actually use it in a good way, and it kills performance so badly its not worth it, theres like 3 games in 5 years like that, and all 3 games suck balls anyway. The other thing they do is remove bog standard boring effects when an Nvidia card isn't present.

Borderlands 2, wow, that video, the only video I've seen makes it look AWFUL. The graphics themselves looked awful, and the explosions, puff's of very bland smoke, and ridiculous gun effects look terrible. Borderlands 2 wasn't exactly beautiful but it hads its own style and the gun effects were there but SUBTLE. Small bits of acid of whatever, that video is just, shoot once, half the screen is full of terrible looking smoke and crap looking particles.

I'll point it out again the idea behind physx was ULTRA REALISTIC effects, particle effects, completely realistic does take an absurd amount of power, not realistic is simply estimated/simplified physics engine stuff and takes very little power. Nvidia have been moving further and further away from ultra realistic, yet still hurting performance, and offering effects that are standard in other games while removing it for other customers.

If Nvidia spent money improving games, drivers, technology rather than spending the money on hurting AMD, I'd be all for it. AMD spent money and put people and time into making games that did DX11 or tesselation, these weren't ever even once toned down, removed, or in any way sabotaged for Nvidia users. It was just work, money and man hours and EVERY gamer benefited, this is shoddy work, time and money spent taking effects away from AMD. I wouldn't have any problem even if they just added something fantastic, epic, and new and only for Nvidia users, but they fail to do that every time.

I hope that isn't the finished game anyway, its like Borderlands but with every explosion, ever gun shot magnified 1000% and appearing across half the screen for no reason and textures, guns, robots, terraine looked pretty woeful.
 
so like is this the best fizzex can do?

if so then nvidia are daft for even showing it

Some people get really worked up about it and foam at the mouth. They don't actually see the effects, they just see nVidia gimmicks and start to foam.

It's really sad what fizzex has become. I am however not surprised. nVidia loves proprietary, and loves to rely on it as "brand image".

I don't get why intel aren't pushing Havok though, what a wasted oppurtunity. Then again, I'm not entirely surprised currently. Maybe when next gen console development is in full motion, there'll be more emphasis put on good in game physics (that's not PhysX, the sooner nVidia drops that and it dies, the better). Havok all the way.

There's nothing actually wrong with PhysX itself, but whilst nVidia own, they'll never put it to good use. It'll always be used as something AMD don't have, which is just sad. If they actually cared about its use in games to enhance games, they could do a lot with it.
 
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So much butthurt in this thread.

nVidia endorsed game uses nVidia tech to look better on nVidia hardware and leaves their direct rivals out in the cold.

So what?

Game devs take the pay-offs so whinge at them.
 
I hope that isn't the finished game anyway, its like Borderlands but with every explosion, ever gun shot magnified 1000% and appearing across half the screen for no reason and textures, guns, robots, terraine looked pretty woeful.

BL2 will follow in the footsteps of the first.

Shoddy console port with a crappy FOV/other settings that are only adjustable via config editing, a crappy online presence system, bosses that drop the same crap every death, ridiculous texture pop in (on an engine that already looks pretty poor) with weapons that are never truly random and are impossible to gauge upgrades paths with.

Borderlands is over-hyped and over-rated, no idea why people salivate over it. It provides very basic mindless shooting when played with 3 other mates for the very limited time the content actually lasts (Crappy side grind quests do not count as content). It's Serious Sam with some bells and whistles. Infact - Serious Sam is better, at least it does not try to be something it is not and is very genuine with what it is.
 
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