Bored of WoW, now what?

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After two years (give or take) of playing WoW pretty hardcore I just don't find it that much fun anymore. After reading the patch notes for new talent trees in Cata today it just seems to follow the usual trend of changing the game to World of CasualCraft.

Anyway, where do I go from here?

What games can plug the hole that WoW will leave? (I already have friends, girlfriend etc before them comments come)

Every other MMO I have played doesn't seem to live up to the expectations I set due to playing WoW, so what else can fill the gap? CoD:MW2 sucks on PC if I believe rightly? Is there still a big following behind CoD:MW1?

I still play Warcraft 3 (Namely DoTA) pretty often but don't fancy transferring from one warcraft game to another.

Any advice guys?
 
http://www.darkfallonline.com/index.html

If you do decide to play, pm me before you buy it and I can give you some gear/stuff.

but just a note, you will be dropped in the deep end with no help, you need to give it a really good go to get into it and find a good guild, a lot of people quit because they're not brave enough to learn the game, it's not a steep learning curve, you learn through experience.
 
4 months ago i quit wow after 5 years of playing it constantly and ive gotten back into playing CSS quiet competitive lately and its been good fun! if FPS aint ur type of game ill try LOTR online my mate plays it a lot and seems to have taken his free time up well and he was ex WOWer for ages also!

Keeping fit again and playing CSS is all i got time for at the moment but i'd love to be sucked into a TOP MMO again like UO! or maybe just getting little told old for it now lol!
 
Your requirements are a little vague :) Some kind of hint as to what you are looking for would be nice. Are you looking for a new MMO or single player game? Something new, old or not yet released? And what type of game do you like? At the moment I could suggest anything from the last 30 years of gaming, most of which I suspect would not satisfy you.

In that vein, can I suggest Dungeon Master a nice game from 1987 that has helpfully been updated for a modern computer :D. One of my favourite games of all time.

More seriously, if you are after a MMO, Final Fantasy 14 is due out in 75 days time. Something to keep an eye on.
 
I played Everquest pretty intensively back in '02-'04. I quit because SoE released a patch that effectively killed the reason i played the game in the first place. After that, i have found it impossible to ever get that serious into a MMORPG again. Its like i over did it on the first and now nothing else sticks! But i still play plenty of xbox and dip into pc gaming now and again :)

My advice, mmorpgs are massive grinding time sinks that ultimately will leave you unsatisfied. Accept and move on :)
 
try reading the patch notes again, their not reducing the cool talents just concentrating the passives, I.E instead of making people spend 12 points to get +weapon damage, +frost damage and +shadow damage players will be able to just spend a couple of points in a talent that gives all three.

Its a pretty good change imo and most players are looking forward to it as it will return the talent system somewhat to what it was like in vanilla.
 
I played Everquest pretty intensively back in '02-'04. I quit because SoE released a patch that effectively killed the reason i played the game in the first place. After that, i have found it impossible to ever get that serious into a MMORPG again. Its like i over did it on the first and now nothing else sticks! But i still play plenty of xbox and dip into pc gaming now and again :)

My advice, mmorpgs are massive grinding time sinks that ultimately will leave you unsatisfied. Accept and move on :)

I remember getting into EQ1 back when they were mean enough not to give you a working compass from the start!
 
MMORPG's are not "grinding sinks" - they are too bloody easy.
They give you everythign you need from the beginning.
The gameplay is easy.
There is no penalty for death.
There is no risk over reward (it's all reward with no risk).
You can get to the top level in weeks playing normally.

Imagine a game (as somebody else said) where you had no working compass.
Imagine a game with different races speaking different languages and you not being able to understand them until you'd taken time learning them.
Imagine where when you die, your corpse can be looted by other players and also the monster that killed you.
Imagine where as the world gets risky and there is a real chance of death - that is the only place for the best rewards.
Imagine that getting to the top level might take you 6+ months - then you know you've achieved something.

There isn't an MMORPG out there like it at the moment and with this "WOW generation" that wants everything on a plate it will take a brave studio to produce one.
 
MMORPG's are not "grinding sinks" - they are too bloody easy.
They give you everythign you need from the beginning.
The gameplay is easy.
There is no penalty for death.
There is no risk over reward (it's all reward with no risk).
You can get to the top level in weeks playing normally.

Imagine a game (as somebody else said) where you had no working compass.
Imagine a game with different races speaking different languages and you not being able to understand them until you'd taken time learning them.
Imagine where when you die, your corpse can be looted by other players and also the monster that killed you.
Imagine where as the world gets risky and there is a real chance of death - that is the only place for the best rewards.
Imagine that getting to the top level might take you 6+ months - then you know you've achieved something.

There isn't an MMORPG out there like it at the moment and with this "WOW generation" that wants everything on a plate it will take a brave studio to produce one.

Everquest 1!!!!! I remember begging priests to res me, or desperatly trying to get a necro to summon my corpse... I remember the sheer panic as the MT goes down in a dangerous zone and the realisation you have to try and get back to your corpses wearing jsut your pants!

I forgot about the lauguage thing...
 
Imagine a game (as somebody else said) where you had no working compass.
Imagine a game with different races speaking different languages and you not being able to understand them until you'd taken time learning them.
Imagine where when you die, your corpse can be looted by other players and also the monster that killed you.
Imagine where as the world gets risky and there is a real chance of death - that is the only place for the best rewards.
Imagine that getting to the top level might take you 6+ months - then you know you've achieved something.

There isn't an MMORPG out there like it at the moment and with this "WOW generation" that wants everything on a plate it will take a brave studio to produce one.

UO was almost all of those things. Although to be fair the languages in UO were player created, like Pictish, Orcish and Elven. But you still needed to learn them to communicate with those races players :)

UO also had no compass, your corpse could (and would) get looted, there was real risk v reward and depending upon the skill it could take 6-12 months to max a skill. :)

You are right though that a game like UO would be unlikely to massively succeed today, people are just too used to having their hands held in MMOs now.
 
Starcraft II out 27th July..

Phase 2 of the BETA is going live very soon (or possibly already) have a spare account I don't use if you'd like to try the Multiplayer.

Other than that... Star Wars MMO, but would be a while for that.

Warhammer Online, apparently have just been taken over by BioWare... so that might actually get decent?

I've recently got into Killing Floor with a few friends from work etc, thats great fun and can get quite difficult!
and takes a good while to level up some of the classes.

For a little mess about game when you've got nothing better to do.. World Of Goo.. extreamly addictive once you've started and always makes me giggle :D

Have Metro 2033 but not played that yet, needs a fairly high spec PC to play, looks amazing from what i have seen!

Do you have any specific sort of games you're after, its difficult to spec games without knowing if your wanting something different to MMO's, similar, RPG's, RTS, FPS.. as the above is just a few random thing ideas!
 
I would suggest playing the likes of mass effect 1 and 2, knights of the old republic, boarderlands, dragon age and fall out 3. All great games with rpg elements. Would take you many months to finsh all of them.

As for other mmos guild wars is worth a try as is lord of the rings. The only mmo i play at the min is guild wars cause theres no monthly fee i can jump in and out when i please i dont feel like i have to play it to get my moneys worth.
 
MMORPG's are not "grinding sinks" - they are too bloody easy.
They give you everythign you need from the beginning.
The gameplay is easy.
There is no penalty for death.
There is no risk over reward (it's all reward with no risk).
You can get to the top level in weeks playing normally.

Imagine a game (as somebody else said) where you had no working compass.
Imagine a game with different races speaking different languages and you not being able to understand them until you'd taken time learning them.
Imagine where when you die, your corpse can be looted by other players and also the monster that killed you.
Imagine where as the world gets risky and there is a real chance of death - that is the only place for the best rewards.
Imagine that getting to the top level might take you 6+ months - then you know you've achieved something.

There isn't an MMORPG out there like it at the moment and with this "WOW generation" that wants everything on a plate it will take a brave studio to produce one.

Sounds awful tbh.

But then I hate all MMORPG's, so I guess it wouldn't be my cup of tea :p
 
I agree, WoW used to get stressful and feel like a job at times! Nevermind something like that, sheesh!

Writer of OP should definately give dragon age a try, it's a lot like wow actually combat wise.
 
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