Sounds god awful. How is any of that fun?
Imagine a game (as somebody else said) where you had no working compass.
No working compass, no mapping capability, no glowing illumated trails telling you where to go and who to talk to. You want to go to the next zone? You have two options. 1) Go it alone, get lost, and probably get your face smashed in by high level mobs. 2) Ask a higher level player to guide you. You want to get back? You damn well better have remembered the way. That mound of earth which is just scenery in your waypointed game suddenly becomes a land mark and a blessing in disguise. You actually learn the terrain around you, rather than just existing in it.
Case in point i could probably draw you fairly accurate map of the wood elf starting zone in EQ despite having not played it in nearly a decade. How many people will say that about a WoW starting zone in the years to come?
Imagine a game with different races speaking different languages and you not being able to understand them until you'd taken time learning them.
We have all seen stargate, or the translating tardis of dr who, or the translating microbes of farscape, or the bable fish of hitchhikers. Language based fantasy just does not translate well for TV. The same hurry to confer meaning simply does not exist in a computer game. We do not live on a one language planet, let alone a one language universe. MMORPG are by their very nature social experiments and Anthropolgy only has any meaning because different cultures exhibit astonishingly different traits.
If your starting race speaks a unique language, it encourages you to play with others who speak the same language, or learn a new one. These sorts of princibles are fundimental to the society we live in. It leads to the establishment of clans, tribes, factions, wars, esoteric groups that make up their own language just so as to have a couple more ways to insult you without you knowing it.
I wont waffle on any more but what makes life fun is the trial and tribulation we are so keen to get rid of. Remove the struggle, and you might as well not live.