Bored of WoW, now what?

FFXIV !!! Out very soon, I am liking the look of the gladiator class as they can stand between allies and enemies take damage and properly cover your team mates.
 
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I agree, WoW used to get stressful and feel like a job at times! Nevermind something like that, sheesh!

Thats one of the oddities of the early MMOs. Take UO for example, UO felt less like a job than any of the newer MMOs I played. Even though it was essentially like all those points listed earlier.

Why? Well one simple reason, people then played at their own pace. Nobody cared if it took 12 months to max a skill, they just played the game and let the skill rise through use. People werent obsessed with getting maxxed as quickly as possible, people werent obsessed with being the first or quickest to do something. People werent obsessed with having the latest piece of loot. Somewhere along the line that changed in the MMO world, the people changed. They stopped playing the games for the enjoyment of them and started playing them for the achievement of them.

I have my own theory as to why but its not a particularly popular theory and tends to get a certain type of player upset. Nevertheless the playerbase changed , attitudes changed and player behaviour changed. (for the worse imo)
 
MMO wise I personally think there are only two thats LOTRO and EQ2, all the rest are crap.

EQ2 is very big, infact its too big. LOTRO is great but the lack of pvp makes it a bore. If you are looking for an mmo to play all the time i'd go with EQ2, but then if i was you - and I have been you. I'd just give up on mmo's.
 
Thats one of the oddities of the early MMOs. Take UO for example, UO felt less like a job than any of the newer MMOs I played. Even though it was essentially like all those points listed earlier.

Why? Well one simple reason, people then played at their own pace. Nobody cared if it took 12 months to max a skill, they just played the game and let the skill rise through use. People werent obsessed with getting maxxed as quickly as possible, people werent obsessed with being the first or quickest to do something. People werent obsessed with having the latest piece of loot. Somewhere along the line that changed in the MMO world, the people changed. They stopped playing the games for the enjoyment of them and started playing them for the achievement of them.

I have my own theory as to why but its not a particularly popular theory and tends to get a certain type of player upset. Nevertheless the playerbase changed , attitudes changed and player behaviour changed. (for the worse imo)
I've always said (to anyone who would listen) that EverQuest felt much less grindy than modern MMOs, even tho it took literally years to max a character. And you've nicely summarised why.

Heck, I remember trying to improve my blacksmithing skill one day. I had to spend an hour, possibly longer, travelling from the continent I was on to a continent which sold ore. Along the way I took a boat journey that lasted a good 10 minutes! After waiting 15 minutes for it to arrive...

And during all that time I felt entertained. There was an immense feeling of experiencing a real, living, breathing artificial world. A virtual world. A world that wasn't built to appease the players, but was immensely satisfying.

You just don't get that today.
 
Sounds awful tbh.

But then I hate all MMORPG's, so I guess it wouldn't be my cup of tea :p

awful if you want a game youll be bored of within weeks mmo leveling is to fast in every new mmo people just rush to lvl because its so easy

And during all that time I felt entertained. There was an immense feeling of experiencing a real, living, breathing artificial world. A virtual world. A world that wasn't built to appease the players, but was immensely satisfying.

You just don't get that today.
the last FF mmo had everything a modern mmo should have but without the world pvp every other modern mmo has had no death penalty and everything was given on a plate theres no sense of community in modern mmos and no lasting friendship beyond epix
 
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I've always said (to anyone who would listen) that EverQuest felt much less grindy than modern MMOs, even tho it took literally years to max a character. And you've nicely summarised why.

Heck, I remember trying to improve my blacksmithing skill one day. I had to spend an hour, possibly longer, travelling from the continent I was on to a continent which sold ore. Along the way I took a boat journey that lasted a good 10 minutes! After waiting 15 minutes for it to arrive...

And during all that time I felt entertained. There was an immense feeling of experiencing a real, living, breathing artificial world. A virtual world. A world that wasn't built to appease the players, but was immensely satisfying.

You just don't get that today.

Ah you just made me reminse! Good times, good times.

On topic, OP i havent played dota in a while but my still active friends tell me there is a stand alone alternative now, league of legends thats supposed to be pretty good
 
MMORPG's are not "grinding sinks" - they are too bloody easy.
They give you everythign you need from the beginning.
The gameplay is easy.
There is no penalty for death.
There is no risk over reward (it's all reward with no risk).
You can get to the top level in weeks playing normally.

Imagine a game (as somebody else said) where you had no working compass.
Imagine a game with different races speaking different languages and you not being able to understand them until you'd taken time learning them.
Imagine where when you die, your corpse can be looted by other players and also the monster that killed you.
Imagine where as the world gets risky and there is a real chance of death - that is the only place for the best rewards.
Imagine that getting to the top level might take you 6+ months - then you know you've achieved something.

There isn't an MMORPG out there like it at the moment and with this "WOW generation" that wants everything on a plate it will take a brave studio to produce one.

Sounds god awful. How is any of that fun?
 
MMORPG's are not "grinding sinks" - they are too bloody easy.
They give you everythign you need from the beginning.
The gameplay is easy.
There is no penalty for death.
There is no risk over reward (it's all reward with no risk).
You can get to the top level in weeks playing normally.

Imagine a game (as somebody else said) where you had no working compass.
Imagine a game with different races speaking different languages and you not being able to understand them until you'd taken time learning them.
Imagine where when you die, your corpse can be looted by other players and also the monster that killed you.
Imagine where as the world gets risky and there is a real chance of death - that is the only place for the best rewards.
Imagine that getting to the top level might take you 6+ months - then you know you've achieved something.

There isn't an MMORPG out there like it at the moment and with this "WOW generation" that wants everything on a plate it will take a brave studio to produce one.

Actually these games are getting a bit of a revival atm. There isn't a perfect example of this game type to play yet, but theres a few that will hopefully improve but are still more than playable right now.

Theres Darkfall (eleased last year) which is a sandbox with fps aiming, full loot, no restrictions on who you can attack and clans can fight to take over cities or hamlets.

Mortal Online (released last month) which is more of an Ultima Online style game. More RPG and less grindy, although DF has made some steps to improve the leveling process. MO is much less about leveling a character tho and has more tactical style pvp than straight FPS style + being a red (unlawful player killer) isn't as easy as in DF

Xsyon (due out this year sometime. Similar game concepts as the others but has some land terraforming tools. Not sure how this one will turn out but looks promising)

Dawntide. Dunno anything about this one really

Eve Online of course. This is the only really polished example of the genre imo, but Darlfall and Mortal Online are worth giving a shot too.

Anyway this game style doesn't hold your hand, and you don't always win just by taking part like in the normal MMO's + theres risk vs reward elements. This is the style of game that will become much more popular imo as people get bored of easy style mmos
 
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Sounds god awful. How is any of that fun?

Imagine a game (as somebody else said) where you had no working compass.
No working compass, no mapping capability, no glowing illumated trails telling you where to go and who to talk to. You want to go to the next zone? You have two options. 1) Go it alone, get lost, and probably get your face smashed in by high level mobs. 2) Ask a higher level player to guide you. You want to get back? You damn well better have remembered the way. That mound of earth which is just scenery in your waypointed game suddenly becomes a land mark and a blessing in disguise. You actually learn the terrain around you, rather than just existing in it.

Case in point i could probably draw you fairly accurate map of the wood elf starting zone in EQ despite having not played it in nearly a decade. How many people will say that about a WoW starting zone in the years to come?

Imagine a game with different races speaking different languages and you not being able to understand them until you'd taken time learning them.
We have all seen stargate, or the translating tardis of dr who, or the translating microbes of farscape, or the bable fish of hitchhikers. Language based fantasy just does not translate well for TV. The same hurry to confer meaning simply does not exist in a computer game. We do not live on a one language planet, let alone a one language universe. MMORPG are by their very nature social experiments and Anthropolgy only has any meaning because different cultures exhibit astonishingly different traits.

If your starting race speaks a unique language, it encourages you to play with others who speak the same language, or learn a new one. These sorts of princibles are fundimental to the society we live in. It leads to the establishment of clans, tribes, factions, wars, esoteric groups that make up their own language just so as to have a couple more ways to insult you without you knowing it.

I wont waffle on any more but what makes life fun is the trial and tribulation we are so keen to get rid of. Remove the struggle, and you might as well not live.
 
No working compass, no mapping capability, no glowing illumated trails telling you where to go and who to talk to
you did however get a nice cloth map , a coin and some cards in the box if im not mistaken :D

back when games had nice goodies and big manuals.....
 
As I've said before, UO had most of that and was the best MMO I've played to date. Sounds can be deceiving.

+1

New MMO's are just fed to players now, plus theres no true PvP now-a-days, it's all soft core...

Those who have never played UO will never truely understand how the MMO's to date have changed! :(
 
I'm just holding onto WoW for the rest of the year, awaiting Cata for a change of scenery and then I'm jumping ship to GW2, a game I cannot wait for. Damn.
 
Played most MMOs and nothing has come close to Ultima Online - UO of old without trammel/felucia. What I'd give to have that game, in its original guise, back again.
 
Played most MMOs and nothing has come close to Ultima Online - UO of old without trammel/felucia. What I'd give to have that game, in its original guise, back again.

I would give away every MMO game acount I have just to play UO at Pub 15/16. :(
 
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