Yeah I've had to dump that folder (11,000+ files!) as my fps was horrendous. Would love to be able to use LODgen though.
More problems....since Better Cities my FPS in parts of the Imperial City drops - I kid you not - to around 5 fps.
Is my computer really that feeble??
I've ran into a probelm with All Natural (Well it happens with Bettter Citys, but that needs All Natural to run anyway), Oblivion is just closing straight too desktop everytime its launched, Oblivion works fine with all the other mods I've installed though
I got it too work by building it as a OMOD in OBMM![]()
BTW: to respond to the question about the next update. I'll update when we got MSAA on ATI working or definitly rejected. I optimized a lot of the effects, so actually in reality it should be a real performance update (if nothing else).
When RAEVWD runs it generates *.LOD files in Oblivion\Data\GeneratedLOD - each one corresponds to a cell on the map. (You can see X and Y coordinates in the file name).
I've cobbled together a whitelist of cells that have something of interest in them and are in the more open areas (so not behind half a mile of forest). The script just deletes the LOD from areas you are less likely to see. It has around 60 cells whitelisted (out of maybe a 1000) - helps framerates a lot. It means you may get statues and such popping up - but the key dungeons and landmarks should stay viewable when distant.
It does the same thing as some of the other VWD mods, but uses the much improved meshes from RAEVWD. (The other mods just display the full detail meshes)
Bump OP, have you paused on this for now?
I was just about to post in this thread actually. I hope you are going to continue with this sldsmkd.
I have a slight problem though: my view distance is 'white' in the distance.
I can't find any of those lines in my .ini file. Do I just add them?
Anyone whos using OOO can you tell me how to know if its working? I'm new to this but I have Oblivion working with OOO and Unique Landscapes but not having played it vanilla i'm unsure how to tell anything is working.
Is there somewhere I can go that will have tougher enemies to see if OOO is working?
Cheers
David
I'm a bit confused when it comes to making the OGBE package. Is it enough to simply rename the folders as they are? Or do things need to moved around. Sadly, that bit isn't really very clear sadly. Would be easier maybe with a screen shot to show the folder layout again. Especially with so many shader folders. Installing OBGE sadly killed my game, and after uninstalling, I don't get normal water textures anymore![]()