*******C.A.R.S - Community Assisted Race Sim*********

Build 129 (13/1/12, Team Member+)

Added a checkbox to clear your profile to the installer, PLEASE LEAVE THIS CHECKED FOR THIS BUILD, AS PROFILES NEED TO BE DELETED….
– please note: graphics config files are not being affected, so you won’t need to reconfigure your graphics
Wheel convex shape vertices are precomputed on startup
Number of sides to approximate the wheel can be specified by integer, to allow for precision control e.g. machine speed
Freecam rotation now scaled by tan of half-FoV so that zoomed in movement feels appropriate rather than being over-sensitive
Added livery selection
FFB tweaks based upon early feedback (reduce centre spring under driving straight line, boost fine detail a little)
Dialled a little more weight back into the centre spring
Caterham R500: Ultra LOD settings file
Ariel 300, ultra detail: ignore chassis mesh until we reoranize the models
Formula B: reorganized models to allow Ultra detail level
New Formula B export
New California Raceway export


Aside from the Force Feedback & Input System improvements that have been started with the last build, Slightly Mad Studios will be adding several major features to Project CARS, including:

Night Lighting
Dynamic Time/Weather System
Tire Deformations
Racing School
Multiplayer
Pit-to-Car Radio
and much more…



src:Virtualr
 
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BAC Mono To Be Featured In Project CARS

Slightly Mad Studios are delighted to announce the latest licensing addition in Project CARS: the stunning BAC Mono.

WMD members will be the first to experience a virtual version of the award-winning Mono; a spectacular, ultra high performance, road-legal sports vehicle.

Designed by brothers Neill & Ian Briggs of the Briggs Automotive Company (BAC), the Mono is aimed at drivers seeking a purist driving experience by offering the latest racing technology wrapped in an aggressive design.

Unlike other lightweight sport vehicles that offer a passenger seat, the BAC Mono takes the quest for driving pleasure to a new level, following the design philosophy of open-wheelers by placing the driver and engine in the middle of the car for the best possible balance.

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src:WMDportal
 
Ultra High Detail Glory In Project CARS

Even though Project CARS is already considered to be the most stunning looking simulation out there despite still being in pre-alpha state, work on graphical improvements is far from stopping.

Slightly Mad Studios have released a bunch of new preview screenshots today, showing off the new ultra high detail models on track.

The ultra high detail option allows players to check out their car in unmatched graphical detail that goes down to the smallest nuts and bolts as you can see below. Also included are first previews of the new historical driver model & helmet that is a perfect match for the historical Formula cars in Project CARS.

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src:WMDportal
 
Project Cars bound for Xbox One, PlayStation 4 and Steam OS

Slightly Mad Studios, the team behind Project Cars has announced their going around track fast simulation will be going around the track on “next-gen” platforms next year, including the Xbox One, PlayStation 4 and Steam OS. The team has promised the new console versions will represent “new benchmarks of graphical fidelity and technical power” as team aims to set a “new standard” for car games. Additionally, the team revealed the Steam OS version will include “specific multiplayer and social features” that are apparently only possible on new operating system.

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src: vg247

ps3 x360 versions scrapped
 
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