Soldato
I went for the 25 Euro one, mainly for the weekly build updates.
you can always buy the 10euro one.. and then the 25 euro will cost 15 to "upgrade" the membership.. i wen't for the 10 one for now
only used a xbox controller to try it, and it did feel odd, i guess because of that
This looks amazing, i'm quite tempted to buy the package but dont know which one to go for.
Anyone played with a wheel yet that can comment on the FFB? Shift 1 and 2 were terrible is this area in my opinion and that's putting me off more than anything.
It is undoubtedly Shifty-y, being based on the same code. At first it felt *very* Shifty, which wasn't good. But by scaling back the gorgeousness (sadly) I got my frame rate up and lost (nearly?) all the lag*.
It doesn't feel as "crisp" and natural to drive as iRacing, but it's nowhere near as bad as Shift2 could be. So I think it's easily worth the £22 or so (lousy exchange rate! Blame the Bank of England) to get an ongoing view into the world of game development.
I do suspect it'll get a bit messy though, with lots of different people thinking they deserve a voice just because they spent a few quid. It'll be those with very deep pockets who'll be listened to.
Given interest rates at the moment I must admit I am tempted to sink more into this than is strictly sensible. But they say you should always invest in things you know something about. Well, here's my chance... *if* the project looks like it's going in the right direction. It's far too early to tell, but I like what I see so far. The car in the start menu alone is worth the basic 10 euro price of entry.
*CARS is much more demanding than iRacing, graphically. iRacing is excellent in a clean, sparing sort of way, but CARS is like Shift without all the ADHD bits. So it really makes my TripleHead setup work hard. My 5870 maybe about to discover iwhether it has any overclocking headroom... so thank goodness the weather's cooling down.
It's not an arcade game, this is definitively a simulation.
In this alpha stage, the FFB is too much unpolished. Big lag don't let us feel exactly what is going on. A lot of minor bugs...
Impossible to have a 1:1 wheel linearity. It's when you see this king of things that you think otherwise about iRacing.
At this stage, too few calibrating settings. You don't know what the game sees.
The overall attitude is good but not at the detail level of iRacing.
No bumps on tracks.
Curbs feel good on FFB.
Spins are ok.
A kind of blur surround the whole physic.
Conclusion : in my opinion, the overall experience is convincing but not with the level of detail in iRacing. It's like having forces on the wheel that should be like this at this turn and having forces that are like this at this turn. At this stage, the whole experience has too much latency.