C&C3 patch 1.7 out

it appears when its installed mate

Fixed a bug that wouldn't allow GDI projectile shells to track
targets properly.

· Fixed a bug that caused the Scrin Drone Platform to self-
destruct when coming in contact with an enemy upgraded Scrin
Annihilator Tripod.

· Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod
Decoy Army support power that allowed them to crush enemy units.

· Fixed a bug where support powers, Scrin T


· Fixed a bug where support powers, Scrin Tiberium Vibration Scan
and Nod Radar Jamming Missile, deducted twice the amount of
credits indicated.

· Fixed errors that caused some players to experience unexpected
problems due to copy protection.

Balance Changes>

· Scrin Mothership will now take 8 seconds to deploy over the
Scrin Signal Transmitter, where it will be unselectable by user
but can be attacked by opponent. Scrin Mothership speed has been
increased by 33%. Weapon chain reaction delay increased by 1 sec.

· GDI Pitbull health reduced by 20%. Mortar given a scatter radius
of 50. Mortar upgrade cost increased to 2000 from 100

Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when
destroyed or sold.

· Cranes for all 3 factions can no longer build defensive
structures or superweapons.

· Harvesters' rate of collecting Tiberium has been made equal
across all factions. Harvesters will now unload at the refinery
before moving to a new Tiberium field.
 
is out :)

C&C3 Version 1.07 Patch Notes:

This patch for Command & Conquer 3 Tiberium Wars enables the Mod SDK, fixes several bugs, and makes some balance changes.

Mod SDK:

-The Mod SDK installer will only work with the 1.07 patch. The Mod SDK installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK.
-A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.
-Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.

Cheats:

-Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.
 
thecremeegg said:
· Cranes for all 3 factions can no longer build defensive
structures or superweapons.

So no more fast deploying sonic emitters then :eek:

As if the level I'm on (on hard) isn't difficult enough! I suppose lots of tanks is the only way to go..

fastwunz said:
30% deduction in strength for the pitbull?? eh? wasnt it weak in the first place?

Agreed, it's going to be next to useless now!
 
i'm gutted that i cant queue up loads of base defenses without building loads of MCVs, that was a good tactic - least it means nod cant spam those turrets as fast :)

And yes the pitbulls were weak anyways, though with the mortar upgrade they are amazing, hence putting the upgrade price up so much! the pros were abusing them
 
There is a hotfix 1.08 patch due out, supposedly today, to resolve a problem involving the Scrin Mothership unit, caused by the 1.07 patch :eek:
 
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