Soldato
		
		- Joined
- 12 Apr 2004
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- 11,788
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Been playing around with async network streaming as Reezer suggested.  I have a simple server that runs as a console app and displays any messages that are sent to it.
It works brilliantly when I run it locally, but when it's across the network, the server doesn't pick anything up, despite Ethereal showing incoming TCP packets.
Here's the relevant code:
	
	
	
		
I've tried stepping through the code, and it seems to hang at the m_Listener.AcceptSocket() method call, implying that it can't detect any incoming connections.
Can anyone shead any light on this?
	
		
			
		
		
	
				
			It works brilliantly when I run it locally, but when it's across the network, the server doesn't pick anything up, despite Ethereal showing incoming TCP packets.
Here's the relevant code:
		Code:
	
	public void Start()
{
	Console.WriteLine("Server starting...");
	m_Listener.Start();
	m_IsRunning = true;
	m_IsStopRequested = false;
	WaitCallback callback = Listen;
	ThreadPool.QueueUserWorkItem(callback);
}
...
private void Listen(object state)
{
	Console.WriteLine("Listening for connections on port {0}...", m_Port);
	Console.WriteLine();
	while (!m_IsStopRequested)
	{
		Socket socket = m_Listener.AcceptSocket();
		ClientHandler handler = new ClientHandler(socket);
		handler.StartRead();
	}
	Console.WriteLine("Server stopped.");
	m_IsRunning = false;
	m_IsStopRequested = false;
}I've tried stepping through the code, and it seems to hang at the m_Listener.AcceptSocket() method call, implying that it can't detect any incoming connections.
Can anyone shead any light on this?
 
	 
  
 
		 
 
		 
 

