Call of Dooty: Why has gaming descended into CGI?

who the **** buys fps'ers for their campaigns anyway?
topic is irrelevant!

That's a pretty silly attitude, all the decent fps games have amazing campaigns as well as multiplayer. Not everyone has to be playing against others, zombies being a good example.
 
Nothing wrong with modern shooters multiplayer but I agree the SP could be better in some games **cough** warfighter, it don't get any more linear then that
 
The first video is painfully accurate.

My first love is twitch fps like unreal tournament but I still enjoy these new modern war shooters, just not as much. They're good too because you get a proper single player experience that isn't just skirmishes and a multiplayer experience.

I wouldn't play a game like bf3 competetively or get addicted to it like a ut game but I still play them and have fun.

They're still making the classic style fps games they're just harder to find - tribes ascend is fantastic.
 
They're almost all carbon copies of the exact same, dull, outdated **** system. i.e the WoW rotation. Thank god for TESO.

And you believe TESO will be different?
If were going by this argument, then nearly every genre is a lineage of the exact same game. I could argue that, say, every strategy game is just a Total War/Civ/Command and Conquer copy. It's a poor argument, because most games in the MMO genre have something standing out. Like, TOR for example has the mass effect style dialogue etc. There are trends in video games, I mean, we go back about twenty years and most games were based off of Doom etc, yet we never accused it of always being the same game because every few years there was something that felt fresh and new.

The reason we say that a lot of games today are just carbon copies is because we don't look at the indie titles as much and that we tend to ignore the fact that every few years comes along something that hasn't been done before.

Let's go a few years back, nearly every sandbox game had huge simillarities to Grand Theft Auto/Oblivion, then comes along Minecraft and a new trend starts. That's an obvious one. Now, there was TF2 in 2008, seperating it from Call of Duty etc, 2011 you had Magicka come out which was different from most other action adventure esque games.

If we only look at big AAA titles, yes, they are mostly the same. But if you look at indies there is so much variation.


Back to MMOs, you say it's the WoW esque rotation? Try Everquest, because that is where they got their inspiration from for that. Infact, a fair few games before WoW still had that system.
Why? Because it's the easiest, most effective way for MMOs to work. And I'm willing to bet that TESO will follow this to a degree, or die off after a while. If you can think up a better way that still guarantees balance, fun, and replayability whilst not being clunky, then I'm all ears.
 
And you believe TESO will be different?
If were going by this argument, then nearly every genre is a lineage of the exact same game. I could argue that, say, every strategy game is just a Total War/Civ/Command and Conquer copy. It's a poor argument, because most games in the MMO genre have something standing out. Like, TOR for example has the mass effect style dialogue etc. There are trends in video games, I mean, we go back about twenty years and most games were based off of Doom etc, yet we never accused it of always being the same game because every few years there was something that felt fresh and new.

TESO is different, go watch the alpha, yeah it has a skillbar, but they are much more interactive, it also has an attack and block button the same as the TES games. So yeah, it has the TES fanbase to launch it and a decent combat system to sustain it.

The reason we say that a lot of games today are just carbon copies is because we don't look at the indie titles as much and that we tend to ignore the fact that every few years comes along something that hasn't been done before.

Completely disagree, COD and MoH are the only games I consider carbon copies, because COD is an exact duplicate of the previous game, with nothing new, and MoH is a direct copy of Battlefield, with some small COD style maps and killstreaks thrown in.

Let's go a few years back, nearly every sandbox game had huge simillarities to Grand Theft Auto/Oblivion, then comes along Minecraft and a new trend starts. That's an obvious one. Now, there was TF2 in 2008, seperating it from Call of Duty etc, 2011 you had Magicka come out which was different from most other action adventure esque games.

If we only look at big AAA titles, yes, they are mostly the same. But if you look at indies there is so much variation.

Never disputed this, I'm calling the MMO and FPS genres carbon copies because they are, almost every FPS game feels like COD and almost every MMO feels like WoW, fact. It's rare any of them innovate because there are more than enough sheep staring blankly for the next one.

Back to MMOs, you say it's the WoW esque rotation? Try Everquest, because that is where they got their inspiration from for that. Infact, a fair few games before WoW still had that system.
Why? Because it's the easiest, most effective way for MMOs to work. And I'm willing to bet that TESO will follow this to a degree, or die off after a while. If you can think up a better way that still guarantees balance, fun, and replayability whilst not being clunky, then I'm all ears.

Pretty silly bit here tbh, saying TESO will fail because it doesn't have non interactive combat with little to no variable outcomes. I don't care about WoW, but its the prime example, regardless of whether it ripped Everquest off or not, because everyone knows WoW, and almost every MMO that is released clones it completely. As for guaranteeing fun, balance and replayability, while not being clunky, could easily have a fully interactive combat, similar to Dragon Age II or even Devil May Cry and use it in an MMO, if the netcode is solid enough and the servers strong enough, it'll run flawlessly. It's the people like Blizzard holding this back, as they earn obscene amounts of money yet have limited server strength, and won't upgrade them. Diablo III is a perfect example, as is WoW whenever a new expansion hits, they are too tight to throw a few extra million into their servers, when they are raking in 9 figure sums from ripping people off with the expansions prices alone (pre sub of course).

yes eve online is for your typical dumb gamer :rolleyes:

Yes, because every FPS is too. :rolleyes:

No, most are, just like most MMO's are. There are some that aren't, but they aren't very common. Why you took that as me saying every last MMO ever created is a clone and dumbed down is beyond me. :confused:
 
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I find it terribly tiresome to the point where I only play World of Tanks and ArmA2

yea he's right, that game is total garbage, COD was the worst shooter i've ever played, BF3 is too similar to even think about, all squad based crap.... too linear with no way out other than straight ahead.... into gunfire.

basically i'll never play a shooter if i'm in a squad/ part of a team, that's the first thing i look out for, the only ones worth considering are maybe ``ghost sniper 2`` but even then; the review had better be good, because anything that's similar to COD is a definite no, even if it gets a good review.

carbon copies isn't true , i.e R6 Vegas 2 is squad based as well, but nothing like COD at all, there's loads of shooters that are ok..... just watch out if you're in a large squad, because shooters where you're on your own are far better.

it's shoot, move forward together, wait, shoot, move forward together again, break into a warehouse, shoot, move forward together...... it's this that's so boring and linear, it just doesn't work on so many levels.

in a game like this you have to run to keep up with your team mates, i dont want to, i want to go back and explore, but they wait ahead for you, radio you to hurry up etc.... ******** to that :D

COD ? I'd rather play Borderlands all night long, it's flipping miles better or even Painkiller/ Serious Sam.
 
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i remember when games were somewhat HARD..now games are so casual herp derpish

Get you some Dark Souls! I agree though, most games are easy rather these days and the harder games are brought to you for the most part by avid retro gamers turned developers such as Team Meat, the IWBTG creator and Cave Story.
 
well there are some people who are just "content surfers", that is they want to actually see the whole game with their tiny modicum of actual gaming talent.

that makes up for a lot of people who play these sorts of games. yes I personally know people who buy these games for the single player element first and foremost and are not hardcore gamers.

hard is the new normal.
 
Personally I loved the first CoD, and the United Offensive expansion. Played them to death back in 2003/2004 both sp and mp. Although I can't remember if the sp was as linear as Blops/MW are today - it probably was.
 
The thread isn't just about cod if you had read the thread, its about modern fps in general.

Yes, I'm not targetting Call of Duty. It just seems that us old skool, hardcore gamers are being **** on from a great height.

What are good games nowadays?

I am currently playing world of tanks and arma 2.

I think in Dec and over xmas I am going to get into DCS World and finally have a good bash on my A10C
 
If you want good old skool fps try Tribes Ascend. Although it's been a couple months since I played, and they were slowing/dumbing the game down with every patch.
 
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