And you believe TESO will be different?
If were going by this argument, then nearly every genre is a lineage of the exact same game. I could argue that, say, every strategy game is just a Total War/Civ/Command and Conquer copy. It's a poor argument, because most games in the MMO genre have something standing out. Like, TOR for example has the mass effect style dialogue etc. There are trends in video games, I mean, we go back about twenty years and most games were based off of Doom etc, yet we never accused it of always being the same game because every few years there was something that felt fresh and new.
TESO is different, go watch the alpha, yeah it has a skillbar, but they are much more interactive, it also has an attack and block button the same as the TES games. So yeah, it has the TES fanbase to launch it and a decent combat system to sustain it.
The reason we say that a lot of games today are just carbon copies is because we don't look at the indie titles as much and that we tend to ignore the fact that every few years comes along something that hasn't been done before.
Completely disagree, COD and MoH are the only games I consider carbon copies, because COD is an exact duplicate of the previous game, with nothing new, and MoH is a direct copy of Battlefield, with some small COD style maps and killstreaks thrown in.
Let's go a few years back, nearly every sandbox game had huge simillarities to Grand Theft Auto/Oblivion, then comes along Minecraft and a new trend starts. That's an obvious one. Now, there was TF2 in 2008, seperating it from Call of Duty etc, 2011 you had Magicka come out which was different from most other action adventure esque games.
If we only look at big AAA titles, yes, they are mostly the same. But if you look at indies there is so much variation.
Never disputed this, I'm calling the MMO and FPS genres carbon copies because they are, almost every FPS game feels like COD and almost every MMO feels like WoW, fact. It's rare any of them innovate because there are more than enough sheep staring blankly for the next one.
Back to MMOs, you say it's the WoW esque rotation? Try Everquest, because that is where they got their inspiration from for that. Infact, a fair few games before WoW still had that system.
Why? Because it's the easiest, most effective way for MMOs to work. And I'm willing to bet that TESO will follow this to a degree, or die off after a while. If you can think up a better way that still guarantees balance, fun, and replayability whilst not being clunky, then I'm all ears.
Pretty silly bit here tbh, saying TESO will fail because it doesn't have non interactive combat with little to no variable outcomes. I don't care about WoW, but its the prime example, regardless of whether it ripped Everquest off or not, because everyone knows WoW, and almost every MMO that is released clones it completely. As for guaranteeing fun, balance and replayability, while not being clunky, could easily have a fully interactive combat, similar to Dragon Age II or even Devil May Cry and use it in an MMO, if the netcode is solid enough and the servers strong enough, it'll run flawlessly. It's the people like Blizzard holding this back, as they earn obscene amounts of money yet have limited server strength, and won't upgrade them. Diablo III is a
perfect example, as is WoW whenever a new expansion hits, they are too tight to throw a few extra million into their servers, when they are raking in 9 figure sums from ripping people off with the expansions prices alone (pre sub of course).
yes eve online is for your typical dumb gamer
Yes, because every FPS is too.
No, most are, just like most MMO's are. There are some that aren't, but they aren't very common. Why you took that as me saying every last MMO ever created is a clone and dumbed down is beyond me.
