Can mods improve your actual rating of a game?

Far Cry 2 would have been a good example if it was possible to mod it (without a lot of hassle) - relatively few tweaks would have turned it from a mediocre game with lots of annoyances to something quite decent.

Fully agree with that. If it was moddable it could have been quite a good game. However its still one of the worst games I've bought to this day :(
 
Oblivion would be an awful game if not for mods. I think Bethesda are a little cheeky releasing their games in such fowl states (usually). It's always the creativity and perseverance of the community which makes their games great.

I do kind of agree, but at least they release the tools and make it easily moddable. You have to give them credit for that.

Here's a question. If they had made DA2 easily moddable, and if there were fan made mods released which improved the game, would it change your opinion of it? Could it be saved?
 
Having played ARMA over the year I'd say yes! Not to mention the Stalker games, Project Reality for BF2, various source mods, etc.
 
Yes, but it really depends on the game. Oblivion is an easy example, vanilla the game is 7/10, modded 9/10. Same for Fallout 3. I generally look for any good mods before playing a game that has been out for awhile providing it adds or improves rather than change what was the vanilla game was intended to be on the first play through.
 
Yea, I find that mods can really elevate a game.

I liked Fallout 3 a lot - but when I first got into New Vegas I realised I enjoyed it much more (mainly due to the hardcore mode and the ability to play it like a proper FPS - but with a great story).

With a lot of the mods, I found that they didn't just change the game, but augmented the devs original vision, by adding things that made sense in the context of the game and you could imagine obsidian would have added themselves if they thought of it or just had the time.

Some small examples in NV are refillable water bottles and enhanced ammo crafting (eg you can recast brass to fit a different calibre round using flamer fuel) - small changes no doubt, but they added to the "realism" of the whole package. Much bigger additions like the NV bounties mission pack add extra depth and a fun story to an already very deep and plot-driven game.

Pretty much everything they changed gameplay wise from Fallout 3 to New Vegas was because of a mod in FO3.

Hardcore mode is basically the primary needs mod that comes as part of FWE and if you really wanted to play it as an FPS you could increase the damage multipliers.

Mods increase replay value which is part of the scoring system, at least for RPGs, so yeah. Bethesda games without mods wouldn't be half the games they are now though.
 
It's strange with Bethesda games especially, i don't know whether to think they are a great studio or not tbh. They have made lots of my favourite games, but only through mods really.

I can see why they sometimes get stick, as they do often release games in a poor state to start with, but i like to take the modding aspect of their games into account.

Evilsod, i never liked FWE. Much preffered **** with MMM etc. FWE i found to be a little unstable, and at the time it was not very compatible with many other mods.
RH_Ironsights is essential, but as i said it was in Vanilla NV.
 
Depends entirely on the mod. The Third Age : Total War for MTW2 was just amazing. I never actually played the vanilla game, but poured hours into the mod before the broken battle AI killed it for me.
 
When a game becomes as heavily modded as a Bethsoft game does it's not the same game anymore. I have Oblivion on the PS3 (as well as on the PC), and quite frankly the game is a buggy mess glued onto an outstanding artistic vision and some bizarre gameplay choices.
 
Yeah. something like Ironsights in Fallout 3 completely change the game for me, they have included it in New Vegas Vanilla, but it was up to the community to add them in 3.
wait, where??

the first fallout game i played was new vegas so iron sight as an inclusion was normal for me, installed 3 and no sights! :/

where is this mod and does it change anything else in the game, as i prefer to play the game as close to vanilla as possible.

is there a mod that adds hardcode mode as well?
 
A bethsesda game is unplayable untill modded and fixed by the community. I say this because their target audience is mainstream now but it's community is not.

Oblivion was ripped terribly for so many dumb changes from morrowing. All of which were made to make the game easier for new comers. The community went and fixed that straight away ;).


FO3 Particularly needs modding. Great game once it is though. Vanilla I can't get more than 4/5 hours out of each game.
 
wait, where??

the first fallout game i played was new vegas so iron sight as an inclusion was normal for me, installed 3 and no sights! :/

where is this mod and does it change anything else in the game, as i prefer to play the game as close to vanilla as possible.

is there a mod that adds hardcode mode as well?


RH Ironsights, but needs compatability patches for quite a few other mods

Fallout Wanderers Edition. Part of this mod makes it like hardcore mode.
Or you could just downlaod the stand alone Primary Needs mod

I prefer FOOK2, MMM, Primary needs to FWE imo.

FOOK2 includes Fellout, Streetlights, Energy Visuals Enhanced and loads of new weapons.

You can get **** and FWE working together but it was too unstable for me
 
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RH Ironsights, but needs compatability patches for quite a few other mods

Fallout Wanderers Edition. Part of this mod makes it like hardcore mode.
Or you could just downlaod the stand alone Primary Needs mod

I prefer FOOK2, MMM, Primary needs to FWE imo.

FOOK2 includes Fellout, Streetlights, Energy Visuals Enhanced and loads of new weapons.

You can get **** and FWE working together but it was too unstable for me
cheers, i'll likely try rh ironsights. is there anywhere that lists if i need a compatiblity pack? do i need anything if i only have rh ironsights installed?

also, i'm wanting to try a high res pack but nothing that changes core gameplay, on my first playthrough at least, i want to keep it close to vanilla as possible :)
 
Well for me, i got around 100 hours in minecraft without mods. With mods it makes it more entertaining, for example mo creatures pack for minecraft, humans+, finite liquid, planes mod, all those increased the gameplay in minecraft without ruining the game !
 
Shift 2 = I love this game
Juls Mode = The game is slightly more realistic, and certainly improves it... My gameplay for very little modification is improved.

If it doesn't take huge amounts of effort then sure why not...

kd
 
It's strange with Bethesda games especially, i don't know whether to think they are a great studio or not tbh. They have made lots of my favourite games, but only through mods really.

I can see why they sometimes get stick, as they do often release games in a poor state to start with, but i like to take the modding aspect of their games into account.

Evilsod, i never liked FWE. Much preffered **** with MMM etc. FWE i found to be a little unstable, and at the time it was not very compatible with many other mods.
RH_Ironsights is essential, but as i said it was in Vanilla NV.

I don't see why Ironsights are essential. It has an aiming mode which only makes the gun slightly more accurate thanks to the increased zoom, not perfect 'down the barrel' accuracy, with the exception of scopes which do, presuming the gun has no spread I think.

The vanilla games are never as bad as you remember though. When Oblivion first came out you have an opinion it. 4 years down the line after you've tried umpteen amount of mods to enhance and modify it its kinda hard to remember just what you first thought of the game instead of what you now see it is.

I never really looked into **** that much. I can't remember why now but I think I just preferred some of the things FWE contained. Plus the last update they did added a few more things such as the activatable stealth boy which really adds a whole new area of usefulness to it whereas before it was something you'd use once in a blue moon. Besides, FOIP allows several of the FWE mods like WMK and EVE to work together fine.
 
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