I don't see why Ironsights are essential. It has an aiming mode which only makes the gun slightly more accurate thanks to the increased zoom, not perfect 'down the barrel' accuracy, with the exception of scopes which do, presuming the gun has no spread I think.
I never really looked into **** that much. I can't remember why now but I think I just preferred some of the things FWE contained. Plus the last update they did added a few more things such as the activatable stealth boy which really adds a whole new area of usefulness to it whereas before it was something you'd use once in a blue moon. Besides, FOIP allows several of the FWE mods like WMK and EVE to work together fine.
playing without Ironsights, i am finding that i can't aim properly for some reason. The reticule will be exactly where i want it, but i don't know if t's sometthing to do with drift or not, but i keep missing. I turned it off on my last play though as it isn't 100% compatible with ****.
One of the best features of **** i find is a very small one. A delayer for the dlc, so that when you exit the vault there aren't 4 different radio signals. You have specific requirements for starting the dlc's. FWE probaly has the same thing?
(i really tried to get FWE and **** working together but it was a bit unstable.)
You can delay DLC with some things, can't remember if FWE has that option. Can't say I care though, I can just not do it till later. Besides, whose to say when is appropriate to do them other than an arbitrary number. When does it actually delay them to?
I have just found this- http://www.fallout3nexus.com/downloads/file.php?id=16085
Looks really interesting. Anyone tried it?