720P has no interlacing (either at the source, or destination), so its not that.
TVs don't introduce blurring, especially if their resolution is the same as the source material, so its not that. Low res TVs will lose detail ('blurring') however. Oh and high res TVs will potentially blur the image due to upscaling. But in general the impact on the image will be relatively minor. The idea that TVs blur the image, comes from the input itself. Composite offers dreadful image quality, however component is pretty good.
Movies DO have blur, go through frames one after the other of the source material and most frames will contain a blurred image. Its why the Panasonic projectors with smoothscreen are more 'cinematic', they very slightly blur the image. I know they blur it slightly because I have one. Using film will always involve blurring, get a 35mm camera and increase the shutter time. The blurring will be minor, but its capturing the raw data that matters. When played back the end result is a smooth motion replay.
PGR3 has no motion blur for creating a cinematic effect, so its not that either. Replay/Photo modes add motion blur for artistic effect, but they don't help the smoothness.
No, the answer has been mentioned before - the framerate is 30fps SOLID. That means every single frame is synched to that tick rate.
Q3 will be jerky at 30fps, hell most games will. They may render at a constant 30fps (more or less), but if the frames are ready a couple of ms into the screen refresh, then they have to wait (assuming VSYNC is on), or they cause tearing (VSYNC off), creating a jerky, poor performance. If a single frame isn't ready straight away, then it will cause the game to appear to jerk. The human eye is far more sensitive to fluctuations than overall fps. This is because we need (or rather - needed) to be able to spot any movement, to either catch food, or run away to avoid being food.
Check out the official PGR3 forums for more info
TVs don't introduce blurring, especially if their resolution is the same as the source material, so its not that. Low res TVs will lose detail ('blurring') however. Oh and high res TVs will potentially blur the image due to upscaling. But in general the impact on the image will be relatively minor. The idea that TVs blur the image, comes from the input itself. Composite offers dreadful image quality, however component is pretty good.
Movies DO have blur, go through frames one after the other of the source material and most frames will contain a blurred image. Its why the Panasonic projectors with smoothscreen are more 'cinematic', they very slightly blur the image. I know they blur it slightly because I have one. Using film will always involve blurring, get a 35mm camera and increase the shutter time. The blurring will be minor, but its capturing the raw data that matters. When played back the end result is a smooth motion replay.
PGR3 has no motion blur for creating a cinematic effect, so its not that either. Replay/Photo modes add motion blur for artistic effect, but they don't help the smoothness.
No, the answer has been mentioned before - the framerate is 30fps SOLID. That means every single frame is synched to that tick rate.
Q3 will be jerky at 30fps, hell most games will. They may render at a constant 30fps (more or less), but if the frames are ready a couple of ms into the screen refresh, then they have to wait (assuming VSYNC is on), or they cause tearing (VSYNC off), creating a jerky, poor performance. If a single frame isn't ready straight away, then it will cause the game to appear to jerk. The human eye is far more sensitive to fluctuations than overall fps. This is because we need (or rather - needed) to be able to spot any movement, to either catch food, or run away to avoid being food.
Check out the official PGR3 forums for more info
