Car Simulator

Soldato
Joined
28 Sep 2004
Posts
3,128
Location
Devon, UK
The Idea:

To have the front end (bulkhead - behind front seats) of a car connected to a PC for racing games.

My Plans are:

Firstly what parts I'll be using and explaining abit about them.

Logitech G25 Steering Wheel, Pedals and Gearstick

logitechg25wheelnz5.jpg

Nissan Skyline Shell (Bulkhead - behind front seats) - Explains itself really!

Xsim Software with SCN5 Actuators or Wiper Motors - This part isn't cheap unless I build something from scratch. The software takes force signals and codes from the game itself, with a PCB board connected via USB, which turns the signals into useable 'hardware format' signals. Which in turn, switches actuators to a precise movement, which moves the seat! lol

Switches in centre console for normal PC use, Turning it on, Reset, Interior Light, Motion Simulator ON or OFF. Plus some more cool gadgets.
Lovely and easy to understand I'm sure!!


It'll hopefully look something like this

g25copygw6.jpg


How It'll Work:

The Original Steering wheel, pedals and gearstick will be replaced by the G25 set. Mounting will take a while to work out, but with the pedals already being modular it makes it much easier.

I'll take a feed off a normal button located by the gearstick on the G25, to the handbrake switch on a normal Handbrake, something that the G25 doesn't come with, but should!

The Motion simulation will take a lot of working out, but hopefully if I can keep the costs down then it will be done. The seat itself will sit on a pivot mounted directly underneath the seat, this takes the main weight of the person + seat. The actuators will be mounted behind the seat with arms reaching to the headrest, this will give best control and be most realistic.

I haven't decided on a screen yet, maybe a projector?

The car itself will use full surround sound, controllable on the centre console.
 
I work here www.jdmgarageuk.com so the Skyline parts are free :cool:

I've help from a games development engineer, a local Mechanical and Electronic Engineering company, A guy whos worked with XSim for a few years, another electrical engineer and interface engineer.

Hopefully If I get stuck I'll have someone to turn too :D
 
well, good luck :D.

I'm not entirely convinced about the G25 for this though. In your picture you've made it much bigger than it actually is for every part. I think you'll find it very weird with the actual size G25 in there. With a project of this scale somehow it seems like it would be better to use a more professional wheel or replace the wheel and pedals on the g25 with the nissan's. The stick would probably be harder, but the G25 one isn't very realistic as it is anyway...

edit: having said that, I guess you would have to connect up buttons on the wheel as well... hmm


then connect up the speedo as well ;)
 
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well, good luck :D.

I'm not entirely convinced about the G25 for this though. In your picture you've made it much bigger than it actually is for every part. I think you'll find it very weird with the actual size G25 in there. With a project of this scale somehow it seems like it would be better to use a more professional wheel or replace the wheel and pedals on the g25 with the nissan's. The stick would probably be harder, but the G25 one isn't very realistic as it is anyway...

edit: having said that, I guess you would have to connect up buttons on the wheel as well... hmm


then connect up the speedo as well ;)

Maybe replace the normal G25 Wheel with a Momo wheel, and sort out the gearstick somehow, I think there must be a mod to do that.

Why is this in the consoles section? :confused:

Couldn't think of a better place to put it "Consoles and Hardware"
 
The VXR performance centre have/had this type of setup, with the front 1/2 of the car, you climb in through the roll-cage, and they had a large LCD mounted infront of the windscreen (removed), and a steering wheel/PS2 with a proper sequential shifter for the gear change.

I'd plump for the projector as the video display for scale, but the big let down is the lack of motion from the car.. it's all very sat in the 'real thing', but when the only feedback is through the steering wheel, it ruins the immersion no end..
I've worked on a lifeboat simulator (using hydraulics), and that coupled to the car would be awesome..
 
Stop whining and start congratulating the OP for what appears to be an amazing plan.

Thankyou. :)

Seriously what has happened to this forum? There seems to be an influx of people just wanting to cause trouble. I hardly post anymore because you know your going to get a stupid, sarcastic or immature 'I want to start a petty arguement' reply. :(
 
Cool.

Personally if I was doing it (and had the time, money and skill) I'd keep the car's actual steering wheel and wire it up to the controller somehow. 'Toy' steering wheels are never as big as the real thing.
 
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