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I found v-sync in the game and enabled in nvidia but it really isn't the same. I don't know how effective it's meant to be but the smoothness is just not there.@spud959
Never heard the term 'gozzy' beforethere's a few definitions on urban dictionary so I assume you mean the first: cross/boss eyed! (where in the country are you from by the way? - just curious!)
when you say it is moving in tiny sections, that makes me think what you're describing is tearing; basically what happens is the GPU gets part way through exporting the image in the frame buffer then the next frame is ready, so it starts loading that one from the same position, this results in it looking like half the frame (or more) looking like it's shifted or offset by a couple of pixels and can be quite jarring!
First thing to try would be v-sync, this is usually available as an option in the game's graphics settings, but if not you can also enforce it in the nvidia control panel - Go to the manage 3d settings page and find the 'vertical sync' option, change this from 'Use the 3d application setting' to 'enabled'
Is this just in quake that you're experiencing this issue? - enabling this may increase input lag but hopefully in that game you'll be on a rock solid 144Hz so shouldn't be too much of an issue, other games it may be more noticeable!
Let us know how you get on![]()
honestly it's a bit beyond me. Building a comp and plugging it all in and it working is one thing but i haven't got accounts with any streaming services nor would I know what to do with them. I'll do a bit of investigating but I'm sure it's for young people.can u show us the issue and ur settings in a utube or twitch stream? it might help.