Bugs:
Network
X-No control on the numbers of packet sent to the server, always at 60, a number that floods 64k upstream or sometimes even better connections to a laged 999 ping state. Solution, provide a command like quake3 cl_maxpackets.
Server Related Issues
X-Any client who does not have at least the pk4 (basic and customs) that are on the server will not be able to connect at all, even if the pk4 are not currently in use (maps...)
Any client who has some pk4 the server does not have will get an useless game shutdown step and vid restart.
The download of pk4 from the server or from another url (would have been nice) is broken.
Any client running another mod (fs_game) than the server will experience game shutdowns and restarts indefinitely. Only alt-f4 seems to break the loop.
X-The var net_serversnapshotdelay seems to be very approximative, and to treat wide intervals of the var with the same packets rate instead of using provided values.
Game Issues
X-During a CTF as well as a TDM game a spectator can open console and can change their "ui_team" to either strogg and marine, and read in on the team chat of said team.
X-When playing TDM names appear blank instead of displaying the player's real nick.
X-A player sometimes sees their teammates in an enemy model. (eg: strogg sees his teammate, who should be strogg, as a marine, but still has the teammate icon overhead)
X-g_voteFlags does not have any affect.
X-Bobbing cvars are server-side (I'll mention it, but I don't think it'll be changed)
X-Impressive award sometimes gets awared even if you hit a shot, miss, and hit.
X-When telefragged, hud message will show you were killed by the telefragger's weapon.
X-When a player dies, their death grunt will be repeated a lot faster than normal and ontop of eachother.
In-game Server Browser
Fixed- Support for only 1000 servers.
Fixed- In-game server browser window does not relate to the appropriate server.
Fixed- No scrolling support for arrow keys and scroll-wheel.
Weapons
X- LG sound (randomly?) loops, only fixable by map restart (replication unknown)
X- Zoom mode stays toggled on the zoomable weapon. Switching from a zoomable weapon to a nonzoomable weapon and back to a zoomable weapon, the zoom will still be toggled on.
Demos
X- Scores are not displayed
X- No POV identity displayed
X- When playing a netdemo, the viewer's name and clan tag will change to the name and clan tag of the player in the demo.
X- After netdemo playback is done you are stuck with a full-screened console.
X-Netdemo changes local parameters (more than just name/clan tag). Such as lighting, brightness, and showgun. bloated netcode?
X-Netdemo playback is lagged, sometimes rail trails are missing, as are the rocket launcher's projectile.
Scoreboard and related
X- Gauntlet kills don't show in "Most Used Weapons" list after game's end
X-Death messages sometimes don't appear on the HUD
X-Stats for other players are not always shown at the end of a game (sometimes no stats for players are kept).
Sound Issues
X- Game sounds get dropped. This may be due to system limitations, but it should prioritise. Eg, ambient sounds should drop before footstep sounds, footstep sounds should drop before weapon sounds, weapon sounds should drop before player hit sounds.
X-Hitsounds and crosshair indication aren't consisten (most notably with the lg)
X-Footsteps sounds are also inconsistent (most noticeable by fast movement input)