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Cell Factor is playable without Physics

Soldato
Joined
18 Apr 2003
Posts
2,686
Location
England
Maybe old news though I just discovered that by only having the switch:
EnablePhysX=false
in the shortcut to the demo then it will work without a Physics card, also disable cloth in the game or loose 30fps (maybe needs programming for use without a physics card lol).

And oh my god, this game is next+next gen.
The graphics options make my 7800's tremble though its just playable at 1280 / HDR and I'm getting around 25-45fps with 2x7800's / fx60. That’s 25fps with dozens of things flying around too and no HDR gives another 10fps :D

Maybe with a Physics card the game may look and play a little better but why limit its usage by having to buy a Physics card :mad: when it doesn't really need one.

 
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Yeah cloth & blood if you get a Physics card :eek: also my old 7800 256mb struggle do >70% texture quality prob because needs 512mb.

Per pixel motion blurring looks really good although I only get 16fps then & no HDR only ups it to 22fps :eek:

I think this game needs 2x 1950xt + physics card + conroe 3.6ghz then maybe you get 30-40fps :rolleyes:
 
ugly ferret said:
Nope, runs at about 45 fps at 1280x1024 2xAA on my x1900xt, 2.9ghz opty 165 and no physx. AGEIA's hardware may be pretty useless but there physx engine is very impressive.

Yeah top-whack I et 45fps too though my 3dmk06 score is 7700 & I reckon yours is about 5000 so are you running HDR too? or maybe this game is optimized for ATI, what fps are other people getting with HDR, also anyone with an uber rig what’s it like at good fps with per pixel motion...
 
With 1gig RAM a defrag of C: may help to improve the swapfile speed and I'd just knock the settings down until you get no jip from the hard drive.

Yeah per-pixel motion blurring looks amazing, first game I've ever seen doing it.
Only trouble is ppmb+HDR = 16fps for me :(
Even the HD videos I've seen online for this game don't have ppmb enabled as I don't think todays graphics cards are fast enough to do it >50fps and I don't think a PPU will help with ppmb either.
 
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Per Pixel Motion Blurring PPMB makes it look realistic as when things move in real life they become blurred because the eye/brain can't keep up.

Some following screenshots showing PPMB and notice how the textures change with moving objects and they seam to streak the way they're moving, pardon the embarising fps as I only get 8k in 3dmk06 :( roll on next years graphics cards :p )

I agree it's a bit too blurry & think it would be best to blur moving objects more than when you look around if thats possible.
 
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