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Cell Factor is playable without Physics

Soldato
Joined
18 Apr 2003
Posts
2,684
Location
England
Maybe old news though I just discovered that by only having the switch:
EnablePhysX=false
in the shortcut to the demo then it will work without a Physics card, also disable cloth in the game or loose 30fps (maybe needs programming for use without a physics card lol).

And oh my god, this game is next+next gen.
The graphics options make my 7800's tremble though its just playable at 1280 / HDR and I'm getting around 25-45fps with 2x7800's / fx60. That’s 25fps with dozens of things flying around too and no HDR gives another 10fps :D

Maybe with a Physics card the game may look and play a little better but why limit its usage by having to buy a Physics card :mad: when it doesn't really need one.

 
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“Where did you get the demo from? I wonder how it will run on a 1900XT“
Its more a beta then demo and you can get it from here
http://www.ageia.com/physx/cellfactor.html
The full game should work ok without a PPU.
EDIT:
ftp://66.220.3.57/cfr_hd.zip vid from the full game thats due out this winter.



“Maybe with a Physics card the game may look and play a little better but why limit its usage by having to buy a Physics card when it doesn't really need one.”
If you turned on all the physics you get with the PPU but don’t have a PPU you end up with about 1fps with the CPU only. It’s to show off the PPU that’s why it “needs ones” or so they say. As you found out turning off cloth an liquids and you can run it without a PPU just a lot slower.
 
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Yeah cloth & blood if you get a Physics card :eek: also my old 7800 256mb struggle do >70% texture quality prob because needs 512mb.

Per pixel motion blurring looks really good although I only get 16fps then & no HDR only ups it to 22fps :eek:

I think this game needs 2x 1950xt + physics card + conroe 3.6ghz then maybe you get 30-40fps :rolleyes:
 
"C:\Program Files\Artificial\CellFactor\SystemGame\CellFactor.exe" FullScreen=true FullScreenWidth=1024 FullScreenHeight=768 HDREnabled=true DropShadows=false MaxLowRezDropShadows=20 MaxHighRezDropShadows=4 StaticShadow=true

above is my shortcut but cant see where i have to change to false any help :D
 
Just stick it on the end, e.g.

"C:\Program Files\Artificial\CellFactor\SystemGame\CellFactor.exe" FullScreen=true FullScreenWidth=1024 FullScreenHeight=768 HDREnabled=true DropShadows=false MaxLowRezDropShadows=20 MaxHighRezDropShadows=4 StaticShadow=true EnablePhysX=false

:)
 
Turns out it doesn't support x64

Awfully nice of them to say something before I'd downloaded it and reluctantly installed .NET specially for it

Rather poor TBH
 
juno_first said:
I think this game needs 2x 1950xt + physics card + conroe 3.6ghz then maybe you get 30-40fps :rolleyes:

Nope, runs at about 45 fps at 1280x1024 2xAA on my x1900xt, 2.9ghz opty 165 and no physx. AGEIA's hardware may be pretty useless but there physx engine is very impressive.
 
yea I played this a while ago heard about the physx disable thingy, not very impressive imo, if you wanna see it full whack just google it, some nice videos of it with physx cards.
 
juno_first said:
Yeah cloth & blood if you get a Physics card :eek: also my old 7800 256mb struggle do >70% texture quality prob because needs 512mb.

Per pixel motion blurring looks really good although I only get 16fps then & no HDR only ups it to 22fps :eek:

I think this game needs 2x 1950xt + physics card + conroe 3.6ghz then maybe you get 30-40fps :rolleyes:


rack up another badly programmed game to the list. i bet crysis look 10 times better than cellfactor and runs 10 times faster than it too when its out.
 
ugly ferret said:
Nope, runs at about 45 fps at 1280x1024 2xAA on my x1900xt, 2.9ghz opty 165 and no physx. AGEIA's hardware may be pretty useless but there physx engine is very impressive.

Yeah top-whack I et 45fps too though my 3dmk06 score is 7700 & I reckon yours is about 5000 so are you running HDR too? or maybe this game is optimized for ATI, what fps are other people getting with HDR, also anyone with an uber rig what’s it like at good fps with per pixel motion...
 
Just turned the Cloth off and it runs very good!

I think the only hiccups are that its not optimized yet. Now i seriously think PhysX is a silly. As blasting a grenade in a pile of debris shows no slow down.

*Waits for pottsey to prove me wrong! :p *

I seriously wanted a PhysX card but i think its a gimmick at this stage in time! Hopefully the product will be fully optimized and used a lot in future games.

EDIT : Pics, much prefer 4xAA and 8xAF than stupid HDR.



Think i have shadows off
 
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What the hell, why don't they just offload physics to another core, what's the point in spending an extra £180+ just to run another lousy looking(okay not so much :p ) FPS the way it was meant to be run? Developers are such @sses sometimes :mad:
 
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Its because the PhysX can do the physics calculations better than a CPU can, CPU's like doing Integer whole numbers whereas PhysX prefers Real numbers e.g 1.0868453826. Thats how i think of it anyway may be totally off.
 
manoz said:
What the hell, why don't they just offload physics to another core


was just going to post, new games are starting to use dual-core cpu's more to do tasks e.g physics

crysis is the obvious example of software based physics and also FEAR extraction point has impressed me with the physics



but yes, in theory the physX is more powerful than any cpu to do physics calculations, its just down to the developers to integrate it effectively
 
sunlitsix said:
was just going to post, new games are starting to use dual-core cpu's more to do tasks e.g physics

crysis is the obvious example of software based physics and also FEAR extraction point has impressed me with the physics



but yes, in theory the physX is more powerful than any cpu to do physics calculations, its just down to the developers to integrate it effectively

Yeah and who's to say the physics from the phsyx cards can't be integrated into software eventually when it's actually needed. Ageia shouldn't of been so quick off the mark to release a piece of hardware, why not make it's own l33t physics engine and sell it to developers?
 
ageia have made their own physics engine for the PhysX card, which developers can buy :)

most recently it has been purchased for use with the playstation 3 dev kit
 
sunlitsix said:
ageia have made their own physics engine for the PhysX card, which developers can buy :)

most recently it has been purchased for use with the playstation 3 dev kit

How's about one that doesn't make use of a physx card but is just as good that I can see in PC games? :D
 
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