Changing SCREEN 24 to 27 worth it?

I have a 27" with a res of 1920x1200 and its perfect, as the text size is spot on for my eyes. I had a 21"@ 1650x1080, and that screwed my eyes up something terrible and after a few weeks I had to go back to my 19"@1280x1024, as the text was way to small and was damaging my eyes.

So I asked you guys on here what wide screen would I need to buy that would have the same text size as on my 19"@1280x1024 and you said 26-27"@1920x1080/1200. So I bought a 27" and the text size is spot on, no aching eyes anymore. So that was the main reason I got a 27"
 
I completely agree about the importance of seating distance but some people seem to think you will see these golf balls of pixels if you are sitting 50cm away because of what they have 'heard'. And I do think people underestimate the importance of screen surface texture in all of this as that does make a massive difference, causing significant diffusion if the haze value is high that can really exacerbate the issue.

I went through a phase & spent so much time looking for a decent 27" looking for design, features etc, but decided on a 23" for the situation. As you say, they are just not as tight. Every monitor is different, thousands of people out there love there 27" @ 1080 so I would no way put someone off, but from experience (only with a couple) the terms "blurry", were my best way of describing what I saw, and the colours with-in Windows didn't seem very decent even after calibration. I am now a happy 23" owner ;P and will stick at this size for a while.
 
I am now a happy 23" owner ;P and will stick at this size for a while.

So many people sit there wondering what other quite different monitors to their own would be like and are never really happy. So that is really good to hear! :D
 
So many people sit there wondering what other quite different monitors to their own would be like and are never really happy. So that is really good to hear! :D

Yeah, too much random choice on the market, this feature, that feature, has this, doesn't have that. It gave me headaches. Let's hope the OP got what he wanted! :D
 
2560x 1440 is fine 1900 x 1200 is acceptable res tbh anything else is neandrethol res tbh 1080p is tv quality and not ideal for pc games etc.

low res always = higher fps

the trick is playing at high res and high fps

people ask why is high fps important if the average eye cant distinguish over 36- 42 fps

ask yourself why buy a car that can do 160 mph over one that can do 90 mph

cause its easer and wont suffer the hills or the headwinds or the loads so badly



ability to play high res at high fps is the key

#
anyone can play high res at 60 fps

try playing high fps at 1440p thats the trick.
 
people ask why is high fps important if the average eye cant distinguish over 36- 46fps

Completely false. The human eye does not see in frames per second, it sees and passes a constant flow of information to the brain. Of course there are limitation to how much information can be taken in and processed but there are no tangible or set limitations comparable to a double digit framerate. The human eye can easily distinguish between content running at 46fps and much higher and into triple figures and the brain can process and differentiate for a well trained stimulus. A well trained stimulus is playing a video game if you are a keen gamer - I like your analogy with the car which I think was reference to the minimum framerate but don't perpetuate this toxic misinformation regarding human eyes.
 
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Completely false. The human eye does not see in frames per second, it sees and passes a constant flow of information to the brain. Of course there are limitation to how much information can be taken in and processed but there are no tangible or set limitations comparable to a double digit framerate. The human eye can easily distinguish between content running at 46fps and much higher and into triple figures and the brain can process and differentiate for a well trained stimulus. A well trained stimulus is playing a video game if you are a keen gamer - I like your analogy with the car which I think was reference to the minimum framerate but don't perpetuate this toxic misinformation regarding human eyes.

Man what he is asking is why is so important to play at 60 rather than 30 or 46, and is basically because of the smoothness, and if you where playing at 1.000 you would even be able to feel the difference.
Once I found the perfect example the perfect video to show you this but I can't find it anymore I could if I spend 3 hours looking but with this one is enough.

I don't play anything if I can't play it at 60FPS (Star wars bla bla at 30 obviously because is a port)

http://www.youtube.com/watch?annota...&feature=iv&src_vid=NF88YSLYQIU&v=Uz4O9ovku78
 
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Actually he clearly and falsely implied some arbitrary limitation in human vision. And I see what the video is getting at which again goes against this non-existant limitation in vision. Except the example is poor as videos are limited in frame rate and there is no 900Hz monitor out there. 60Hz divides equally into 900 but not 100 hence the apprent difference in smoothness, especially when slowed down to show what is happening. You would also see a difference between 120fps and 60fps on a 120Hz monitor but could not capture this on video - the difference is there and tangible because the eye can see it and it is by no means beyond its limitations.
 
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Obviously my friend with V-sync activate even seeing your fraps 60 or or 59 FPS that is not true it goes straight away to 30. I don't know if you knew that but when I was playing battlefield o man I could kill like 40% more than I was doing before, besides NOW I can just hide after being SHOOT by someone -BEFORE NOT- (Before I was just dead right on the spot)

As most people consider 60 FPS to be a very smooth gameplay experience, this sounds like there would be no drawbacks, but unfortunately there is. The problem with turning VSync on is that the framerate is locked to multiples of 60. If the framerate drops even just a little below 60 FPS VSync will drop all the way from 60 FPS to 30 FPS. This is a huge drop in framerate, and that large change in framerate becomes noticeable to the gamer. The result is called stuttering, and when you are playing a game that consistently changes between only 30 and 60 FPS, the game speeds up and slows down and you feel this difference and it distracts from the gameplay experience. What's worse is that if the framerate drops ever so slightly below 30 FPS the next step down for VSync is 20 FPS, and then the next step down is 15 FPS.

ORIGINAL ARTICLE:
http://www.hardocp.com/article/2012/04/16/nvidia_adaptive_vsync_technology_review/

i just read the article and it's very interesting, but why not just limit the fps to 59 in say - MSI Afterburner and turn vsync off completely?
 
Tuexnovia if you discovered what vsync does to games just week ago and u gad 5870 than your playing games wrong way....


Back on topic 27 with 1080p is fine. I got 24inch atm and well i could use a bigger one :P
 
Funny, I've been contemplating going to a 24" from a 27". When I went from my 19" Crt to a 27" I found it quite difficult to get used to and I started getting quite tunnel visioned when playing games and I still have problems at times (I sit roughly 65cm from my screen), I just feel like I've never quite got on with it like I did in the old days but maybe I'm just getting older :p
 
Tuexnovia if you discovered what vsync does to games just week ago and u gad 5870 than your playing games wrong way....


Back on topic 27 with 1080p is fine. I got 24inch atm and well i could use a bigger one :P


That it doesn't make any seance, 80% of the gamer don't know that V-sync goes from 60 to 30 like that, we know what is V-sync and so on but not that if it drops just ONE FPS it goes straight away to 30. (Noticias 3d forum Spanish one of the most faimous forums in Spain they most of us we didn't know that, even in this forum just read properly.)

But if you are a kind of Wikipedia congratulations, I'm just learning a little bit everyday.
 
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