yeah will be interesting, just have to wait and see. £1k is a good introductory price for this tech.
I think the extra graphics power required to drive 4K screens isn't quite as much as others are saying. Here is some reasons I can think of:
* font-smoothing is no longer required (HiDPI mode on Mac; 200% font size on Windows).
* Anti-aliasing is no longer required in games, since the screen resolution is likely higher than the texture themselves.
* The same textures are loaded in memory
* lighting and shading effects remain the same
* in cases where the above is still not enough, it will encourage games developers to write efficient code again.
It's a bit like the change from 1024x768 to 1920x1080 - not as much as people thought it would be. If you think about the reverse effect - you have a game running at fullHD and getting poor fps, how many more frames per second do you gain from dropping the resolution? Very little in all the tests i've done, guild wars 2 is a good example for that.