cheating in gaming is turning into hacking.... O.O

For a monthly subscription i would have thought they gave you dedicated severs :eek:, talk about being ripped off
I personally dont use my consoles for online play as i prefer to do it on my pc :p (yes i suck suck at using a gamepad), but i always assumed your monthly fee was for servers :S

Seeing as sony charge nothing and host them, is there in game advertising or something to cover the costs?
 
For a monthly subscription i would have thought they gave you dedicated severs :eek:, talk about being ripped off

Seeing as sony charge nothing and host them, is there in game advertising or something to cover the costs?

Not by Sony that i know of. Though iirc some xbox arcade titles do? e.g. SWOS
 
I don't know where people get the idea that there's dedicated servers on live, it's ALL pier to pier. Why else do you think it's necessary to have uPnP / Forward all necessary ports?
 

I stand corrected, thank you for the link. I was always told that Halo run dedicated servers :-)

The Xbox runs encrypted traffic, so the only option is connection manipulation. You say you dont mind paying £3 a month for a DS setup but the problem is that is sent to MS and not to developers, developers get the funding from publishing the title.

As someone who has just setup a dev environment for xbox dedicated servers I know its a pain to sort. Plus you have to geographically dispurse your datacenters so that people in UK aren't connecting to LA and getting huge latency/lag.

There are advantages to the DS setup in that the first person with a game can connect online rather than having to wait for others to purchase a game but the costs involved are phenominal and administratively its a nightmare
 
I thought Halo 3 chose the client(s) with the best connection. Personally, have never had any problems playing it online at all. Always been seamless tbh - just like the whole Halo 3 multiplayer experience.
 
Well tbh i play UT3 on epic servers (wherever they are in the states) and get very little lag.

As for needing to disperse them, iirc many Live users in Australia are up in arms over the lag they get because of all the hosts being so far away, if they where connecting to local servers then this would be reduced for them somewhat, but the matchamaking for Live doesn't care about physical location.
On Live the chances of you connecting to a 'host' in the US is massive, so would be the same as having a datacenter in somewhere along the east cost.

The only problem with DS is the cost really, as the bandwidth used mounts up very quickly, plus they need to be quick connections.
 
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