I remember playing this years ago, some sort of demo or early prealpha, I remember that base and the window which overlooks the landscape. It only had one place you could go to at the time, thing is, I could have sworn it wasnt called Chernobylite back then but cant remember what it was called, either that or it was called Chernobylite and the name just faded from my memory
I'm a massive STALKER Anomaly fan and gave this a punt to tide me over till STALKER 2.
I played for a couple of hours and just didn't get on with it, ended up returning it, which is something I've only done once before on Steam.
I think the object detection tool put me off to start with, I know I could just not use it but seemed very silly and over powerful. It also felt quite walled garden and linier compared to Anomaly. The world didn't feel open and alive it felt very scripted which is what I didn't like about the Metro games.
This is...yeah. This game may take place around Chernobyl, but it is NOT STALKER and never was supposed to be some STALKER copy. It is a different game with different design goals.
Playing the demo right now, certainly looks very nice and runs great too, 120+ fps, very impressed. Not sure it feels very AAA title though in terms of game mechanics, feels like an indy game which tbh it is.
Finally after two years of owning it I started playing. Some 20 hours in, really enjoying it.
It does scratch the STALKER itch quite well, eventhough it is very different (smaller maps that you visit repeatedly, bigger emphasis on story and choices, less on combat, basebuilding).
I am intriguide by the story and look forward to playing more. It runs well and looks impressive.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.