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- 8 Nov 2007
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Whether it's a Kinect game for the rest of us, a bold audiovisual sculpture, or even, y'know, a twitchy arcade rail shooter, Child of Eden is looking wonderful. Sounds pulse, lights blink and shift, lines warp and flutter and then slowly congregate to form space whales or galaxy-spanning birds - it's a bit like enjoying a Valium overdose while you relax in a glass elevator filled with orange Fanta and Bonjela. (We checked.)
http://www.eurogamer.net/articles/20...-eden-hands-onWhat's astonishing about Child of Eden, though, is no longer just how pretty it looks, how good it sounds, or how wonderfully earnest the whole thing is. Child of Eden's greatest achievement may be as a game that genuinely benefits from Kinect: tussling with the hardware to emerge with something uncompromised and wholly convincing.