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CHOICE: 1440p with Ultra Ray Tracing or 4K with no RT (same performance levels)?

Soldato
Joined
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East Lothian
So I'm having another playthrough of Metro Exodus. I play on an ultrawide 1440p 75Hz monitor so no real interesting in FPS beyond that. I can turn Ray Tracing up to ultra and still get 60 FPS or 75+ at high. However I can also use VSR to play at UW 4K at 75+ FPS.

Interested to hear opinions, particularly from fans of Ray Tracing as to which they would choose to play at assuming performance levels are similar; 1440p with high/max RT or 4K with no Ray Tracing? Which looks better?

Disclaimer: Whilst I don't consider myself a fan boy, I have always been team Red since I started PC gaming 8 years ago, mostly because I spent £700 on a freesync monitor. My own opinion about Ray Tracing, is that I would only consider activating it if I still had acceptable performance levels, like is the case with Metro Exodus, but perhaps this will change once I've spent more time with it. I also don't think I would be keen to utilise DLSS without something to offset the blur but then I've never been in a position to try it so I don't feel my opinion is qualified.

I mention this upfront as I'm trying to keep the team Red and Green bias out of the equation to see what the general consensus is.
 
4k is meh, when sitting 7 feet away from my 55" oled, it is hard to tell the difference between 1440 and 4k so ray tracing for me.

DLSS is great for ****** LCD monitors as monitors scalers are terrible so using a lower res. than native res. looks beyond awful where as with tvs, especially lgs oleds, they have epic scalers so you can use any res. right down to 1920x1080 and still have great IQ/clarity (helps that they don't have a matte/anti glare coating too)
 
Thanks for the feedback guys. I'll give the RT a good 10 hour stint then with Metro Exodus and see if I can find a proper appreciation for it. Is there a big difference between high and ultra do you feel? Worth a drop from 75 down to 60 FPS if you're generally content with 60 FPS (as I am)? And is Metro Exodus considered to be a proper implementation of the technology, unlike Shadow of the Tomb Raider (allegedly?)?
 
I find the implementation of RT in pretty much anything to date underwhelming compared to what the tech is capable of - I'd take proper RT at 1440p in a heartbeat though over 4K without in a game that did RT well including bounced lighting, caustics, etc. as well as reflections and other GI.
 
I’d take the higher native resolution as ray tracing is not impressive in any games, yet. Whereas the difference in 1440P > 4K with all those extra pixels is visually noticeable in every game, and not in any one scenario does it look worse.
 
I find the implementation of RT in pretty much anything to date underwhelming compared to what the tech is capable of - I'd take proper RT at 1440p in a heartbeat though over 4K without in a game that did RT well including bounced lighting, caustics, etc. as well as reflections and other GI.

Agreed, but I'd rather play with it on than off even with what we have so far and (I know you know) DLSS 4k is using 1440p source.

I do find Psycho setting in CP2077 adds to the immersion and The Medium does look good with it.
 
I find rt so so. Get far more enjoyment from having gone UW to 27 4k, that couple with hdr and FALD is a massive upgrade. RT can do one.
 
Until there are GOOD NEW games utilising it fully then I'm not really that excited. The PC offering so far is Cyberpunk (a game I lost interest in after 1.5hrs) and then a bunch of older games I've completed or have no intention of replaying.

People hype up Quake and Minecraft RT. Quake, I'd play for two minutes. Minecraft, I finished with years ago.

When the PC can offer something like Miles Morales I might be on board. But having to pay £800 for the privilege. No thanks
 
The RT in Exodus is the best out of all. Imo always keep RT on for it, and you're not even missing much in terms of resolution because the game isn't full of fine details so resolution increases make much less of a difference.
 
Gonna be a few years till we see games made with RT from the ground up. They will be in development now.

Games being released now mostly have RT tacked on.
 
Could you imagine how much more Rasterisation performance we could have if we didn't use up space for RT cores?

Played quite a few games now with RT on and DLSS and so far im impressed having just stepped into the realm of 1440p UW, i don't think i'll be jumping to 4k anytime soon though it would be the ideal setup to have 4k + RT without DLSS.
 
RT.

3440x1440 UW, Ultra settings, Ultra RT, with that shader slider thingy down to 8, and in the Nv control panel, the image sharpening on 5, looks much better than it does if DLSS used instead, and gives about the same peformance as it.
 
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