'Choke' in CSS

Wireplay CSS FAQ

To reduce the effect loss and choke have on your game, open the dev console and enter the following commands which are generally regarded as the de facto standard rates most people apply:

rate 25000 (or 20000 - it makes little difference but try both)
cl_cmdrate 101
cl_updaterate 101
 
'Choke is server lag. Choke basically means that your computer is sending your players position, and what he does (shoot, nade, knife) to the server, and its not getting there. Counter Strike Source default is to send your players actions to the server 30 times a second.'
 
Aha, sorted it, now it's down to 5, only posted here because I previously tried the above and still had choke. Bizarre, either way, now have little or no choke, cheers!
 
Wireplay CSS FAQ

To reduce the effect loss and choke have on your game, open the dev console and enter the following commands which are generally regarded as the de facto standard rates most people apply:

rate 25000 (or 20000 - it makes little difference but try both)
cl_cmdrate 101
cl_updaterate 101


The cmdrate and updaterate should be set to the tick of the server. Usually 66. Those are LAN rates. There are server commands now that limit the information sent to the client (Minimum and Maximum setting).
 
Yes. Choke is the measurement of the number of lost packets between you and the server. High rates can be counter-acted by changing of up and command rates, as well as regular rates.
 
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