Civilization V or VI?

I prefer 4 to be honest, 3 is a close second place.

I have 5 and 6; trying to get into 5 a little. Have put 6 down for now, and uninstalled it ages ago. Everyone seems to say that 5 is better.
 
Loved 5 played it for many hours, didnt quite like 6 at first then installed a few recommended mods then loved it. Played on a massive map and after building up my empire in two seperate locations east and west then just marauded into the middle sweeping everyone aside.
 
I have played quite a bit of 4, 5 and 6. They are all very different games. 4 has the best AI in my opinion and is, when you want a challenge, the hardest but very rewarding. 5 was different enough to be its own game away from 6 but the AI sucked for so long, and still does today to be honest. I played hundreds of hours on 5 and enjoyed them all, but I always felt the AI was an issue. 6 took me time to grow to like, but I do like it. I enjoy the extra depth of expanding onto the tiles and not just all in one city. It lacks some basic things such as build queues but I do not really miss them now. The AI is quite like 5, incomplete. Personally if they made a game that had the AI of 4, the war and trading of 5, and then the city building of 6, it would be great!
 
Yes Civ 4 was good. I always came away feeling that I have had a good game with that version. They did a pretty good job with the revamp of colonization with the civ4 engine also. The level of interest at the developer seems to have dropped of with Civ5 and 6
 
Loved 5 played it for many hours, didnt quite like 6 at first then installed a few recommended mods then loved it. Played on a massive map and after building up my empire in two seperate locations east and west then just marauded into the middle sweeping everyone aside.

I'll have to look into these mods for Civ 6 (I have it, but haven't played it very much yet). I'm just getting into 5 now, not played a game beyond about 1500AD so far, but liking it very much now I've got my head around the mechanics. I know 2,3 & 4 inside out.
 
I do miss Civ 4. Best AI, best diplomacy break-down BY FAR as Firaxis went all PC with religion in #5. Graphics are a bit on the goofy side. And lets not forget them 'Stacks of Doom' lol.

Civ 5 is pretty good with all the expansions but the cheating AI and is still dire even on harder levels and the gameplay is rather dumbed down compared to it's predecessors. Diplomacy is also wack.

Civ 6 is just pure gay and killed the franchise for me. I'm not kidding when I say I'd rather push squares around in Civ 1 than play this. Everything about it is an utter abomination.
 
Civ 5 is pretty good with all the expansions but the cheating AI and is still dire even on harder levels and the gameplay is rather dumbed down compared to it's predecessors. Diplomacy is also wack.

civ 5 ai "hello there freind, what can i do for you today?"
player "i'd like to negotiate terms to set up an embassy in your empire, and you can set up an embassy in mine so we can better conduct diplomacy"
civ 5 ai "HOW DARE YOU, THIS IS NOWHERE NEAR A FAIR OFFER"
player "ummmm, ok, what will it take to make this deal work?"
civ 5 ai "i'm gonna need one of every luxury resource you have, 10 units of horses and 5 of iron, your second largest city and your firstborn child"
player "
player "**** it i'll just march my army in and take what i need from you"

or lets not forget the old:
player "ahh this is nice, peaceful, research, culture and religion are doing well, this is a good game so far"
ghandi "WARRRRRRR!"
player "damnit ghandi, fine if you want a war lets have a war"
*ghandi takes player city, player takes city back, player negotiates peace"
every other civ for the rest of time "omfgwtf you utter lunatic warmonger player! we hate you!"
 
the hatred is more that the time was spent making those games when they could have been making a worthy successor to IV. frankly all IV needed was better AI so the difficultly levels weren't simply about how much the CPU gets to 'cheat'
 
civ 5 ai "hello there freind, what can i do for you today?"
player "i'd like to negotiate terms to set up an embassy in your empire, and you can set up an embassy in mine so we can better conduct diplomacy"
civ 5 ai "HOW DARE YOU, THIS IS NOWHERE NEAR A FAIR OFFER"
player "ummmm, ok, what will it take to make this deal work?"
civ 5 ai "i'm gonna need one of every luxury resource you have, 10 units of horses and 5 of iron, your second largest city and your firstborn child"
player "
player "**** it i'll just march my army in and take what i need from you"

or lets not forget the old:
player "ahh this is nice, peaceful, research, culture and religion are doing well, this is a good game so far"
ghandi "WARRRRRRR!"
player "damnit ghandi, fine if you want a war lets have a war"
*ghandi takes player city, player takes city back, player negotiates peace"
every other civ for the rest of time "omfgwtf you utter lunatic warmonger player! we hate you!"
Gets better in Civ6. You want to fight someone then there will be a world emergency declared and everyone will kick off with you. Or some starts fighting with someone else and you get dragged into a world war. A minor war just turns into complete world war instantly.
 
Gets better in Civ6. You want to fight someone then there will be a world emergency declared and everyone will kick off with you. Or some starts fighting with someone else and you get dragged into a world war. A minor war just turns into complete world war instantly.

I dont know what I'm doing then, I've got over 600 hours now on Civ6 and I've had literally hundreds of minor wars without them going global. I only ever play on multiplayer, marathon on a giant map, so I dont know if thats got anything to do with it. To be fair, its not the only thing that I see as common criticisms that I simply dont seem to encounter, I've often wondered if its because I play multiplayer on those settings that I'm just not seeing the common complaints happening.
 
I dont know what I'm doing then, I've got over 600 hours now on Civ6 and I've had literally hundreds of minor wars without them going global. I only ever play on multiplayer, marathon on a giant map, so I dont know if thats got anything to do with it. To be fair, its not the only thing that I see as common criticisms that I simply dont seem to encounter, I've often wondered if its because I play multiplayer on those settings that I'm just not seeing the common complaints happening.

You usually get a global emergency if the AI takes out more than two city states in quick succession, or they take another AI capital. The problem I find is that usually you're the only other person responding and you may well have to trek across the entire map to attack someone, which means trying to bypass another civs territory which then gets the 'move or attack' dialogue and you can't move them away due to having to get to the emergency culprit, so you then get a reputation for breaking agreements ect. The whole thing could be implemented in a much more friendly and accessible way but it seems Firaxis aren't interested in making improvements to their game :(
 
Civilization VI AI is still broken, they rarely build an airforce or use them effectively when they do, also all the Civilizations randomly hate you for random reasons, many of which make no sense.

I haven't played Civilization V for a long time, might give it bash, it was a better game imo.
 
You usually get a global emergency if the AI takes out more than two city states in quick succession, or they take another AI capital. The problem I find is that usually you're the only other person responding and you may well have to trek across the entire map to attack someone, which means trying to bypass another civs territory which then gets the 'move or attack' dialogue and you can't move them away due to having to get to the emergency culprit, so you then get a reputation for breaking agreements ect. The whole thing could be implemented in a much more friendly and accessible way but it seems Firaxis aren't interested in making improvements to their game :(

Ah, we tend to just ignore global emergencies
 
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