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Civilization VI to support Asynchronous Compute and Explicit Multi-Adapter

Civ is great if you ignore that slower speed affect the player only not the AI.
So if standard is your speed is great and tough game. Very beautiful also
 
Games are about more than graphics!

Civ VI is amazing, it's selling extremely well too, so I guess the majority like the new style ;)

Definitely not amazing just yet. First they need to sort out the obvious bugs and AI although I am sure that will happen in the next 6 months or so. As for the new style, I personally don't like it at all. Yes I know games are not just about graphics it's just that the current one looks really silly.
 
Yeah im utterly confused as to what im meant to be experiencing.

Im running a 1070gtx with the Game ready drivers on a 144hz 1080p monitor.
 
Yeah im utterly confused as to what im meant to be experiencing.

Im running a 1070gtx with the Game ready drivers on a 144hz 1080p monitor.

yeah I am with you on that one actually. It's great that it supports it and the article seems quite happy to point it out, what it doesn't point out is what that actually does or improve or change for the game.
 
inzhZPZ.jpg

dx12
HbnFtWY.jpg

dx11

Now i have no idea what that means

but there is a substantial difference between the 2 .....

edit: lol i uploaded same screenshot twice :P
 
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6700k and 1070

I don't expect it's taxing either tbh. Not at home now so can't check loads
 
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