COD4 MW2 MAX PLAYER COUNT 8V8

I know we are talking about the PC version here, but aren't all the main modes, apart from Ground War in the console versions 8 vs 8?

They seem to work fine, I don't see how it's going to hugely effect sales. Not only that, and I hate to say this, but PC gaming isn't what IW are concentrating on anyway. They're a business not a charity, and they have to focus on what is going to maximize their profits.The 8 vs 8 thing shouldn't get in the way of the fact that this game already looks incredibly good and will probably be thoroughly enjoyed by many of us who have posted in this thread, smaller MP battles or not. :)
 
I know we are talking about the PC version here, but aren't all the main modes, apart from Ground War in the console versions 8 vs 8?

So why take the PC version down to console levels?
Why not bring the console version up to PC levels instead?

Allow the console users to have 16vs16 matches, make larger maps as well.

So far the only argument seems to be "consoles have it like this and it is fine", well PC users had it differently and it was also fine and probably better, so why not give the console users a better game by giving them similar things to PC users?
 
Show me some proof that it isn't him then?

Show me some proof that it definitely is him then :confused:

You can't do that, neither can I.

It's not going to stop me thinking anyone who genuinely believes those are real posts from RB is deluded though.
 
Given how it was posted 3 days ago, and he has posted comments on that article since then, I think it it safe to assume it is him.
He has happily been posting on Twitter since then as well.
 
A long term Call of Duty fan with many previous purchases and thousands of hours of play time over the years and I'm no longer the target audience? I guess I don't matter anymore, I'm only the demographic that brought CoD to where it is today.

Sadly, in an endless quest for money, how long you've played or whether you bought previous versions probably doesn't matter.

The target audience is whoever will bring in the most money and frankly, I suspect that isn't the hardcore PC enthusiast any more, however sad that may be.
 
Yes, we all think it's a conspriacy. Who said that? There are the facts here and we don't like them.

Have a look through the other thread and all the "They are doing this so they can say goodbye to pc development" posts...

I'd go back to the console forum if I were you if you still don't understand after these points. :(

I just love the nerd snobbery that goes on this forums sometimes. :D
 
So far the only argument seems to be "consoles have it like this and it is fine", well PC users had it differently and it was also fine and probably better, so why not give the console users a better game by giving them similar things to PC users?

Who would foot the bill for dedicated servers on consoles? I'm pretty sure the players wouldn't, they just aren't used to it. IW sure as hell won't as it would decimate their profit margin.

It's all about the money ultimately.
 
Who would foot the bill for dedicated servers on consoles? I'm pretty sure the players wouldn't, they just aren't used to it. IW sure as hell won't as it would decimate their profit margin.
It's all about the money ultimately.

Dedicated servers are only ONE answer to the question of:
Have large player number servers
Low lag
Allow custom content
Allow communities



And if it is all about money, then why spend money on IW.NET? Dedicated servers are the cheapest option to provide the above, as IW does not pay for them, the community does.

There is no reason why IW.NET cannot do the above, but it would require a very heavy backend infrastructure from IW to do it.



Besides, IW seem to be confident that their matchmaking system is "great", so if it really is so great, why not boost the number of players it can support per server for both the PC and XBox platform?
 
A conspiracy? I think someone is projecting.

Check the other thread, the nerd rage is amusing.

Whether you like it or not, there is a substantial amount of us that do care, why are we being treated like this? They should have catered for both crowds.

Probably because IW.net has other advantages (anti-piracy, micro transactions) for them and they want to funnel all users towards it. Maybe intergrating dedicated servers to that wasn't worth the cost to them?


Don't do that, you know full well that isn't the point I'm making (I hope anyway). This isn't a conspiracy, I'm not anti capitalism. Some developers are interested in maximising profits by using whatever means they can get away with. Some developers still understand that the quality of the experience is more important, see the response from Dice on this issue. Squeezing every last penny out of the product regardless of the users experience just smacks of a dev that has lost touch with an important sector of their audience.

Activision is involved, of course it is all about the $$$ now. It is quite possible that the hardcore gamer just isn't what they consider important anymore. Only guessing.

A long term Call of Duty fan with many previous purchases and thousands of hours of play time over the years and I'm no longer the target audience? I guess I don't matter anymore, I'm only the demographic that brought CoD to where it is today.

Could very well be. It may well be they see the cost of upsetting a chunk of their user base to be worth the benefit that IW.net will bring them.
 
Sadly, in an endless quest for money, how long you've played or whether you bought previous versions probably doesn't matter.

The target audience is whoever will bring in the most money and frankly, I suspect that isn't the hardcore PC enthusiast any more, however sad that may be.
I didn't write that correctly, I've edited it.

What I mean is, why are we no longer part of the equation? I fully understand that heritage isn't important to lots of devs nowadays, but it would have been so simple to keep everybody happy, just include dedis as well. I don't buy into the splintering the community BS, a little bit of respect for the games oldest audience would have been nice, and avoided this enormous backlash.
 
Have a look through the other thread and all the "They are doing this so they can say goodbye to pc development" posts...

Yes, that's all of us. :rolleyes:

I just love the nerd snobbery that goes on this forums sometimes. :D

To be honest, you are the only one displaying any type of snobbery here. And you can tell you can't answer most of my points anyway. :p
 
Dedicated servers are only ONE answer to the question of:
Have large player number servers
Low lag
Allow custom content
Allow communities



And if it is all about money, then why spend money on IW.NET? Dedicated servers are the cheapest option to provide the above, as IW does not pay for them, the community does.

There is no reason why IW.NET cannot do the above, but it would require a very heavy backend infrastructure from IW to do it.



Besides, IW seem to be confident that their matchmaking system is "great", so if it really is so great, why not boost the number of players it can support per server for both the PC and XBox platform?

They spent money on IW.Net because it gives them more control, I suspect that was one of the overriding reasons for it. IW also cited a lot of complaints about various issues with dedicated servers, so assuming they aren't lying, there is probably a fairly decent market for a simpler (to the average end user) online interface.

Large player numbers will never work on a P2P system, as it is with 16 players, even if the host has a 1.3Mb upload each player is effectively only getting about 85Kb/s of bandwidth, barely more than a 56k modem. If you doubled that up to 16v16 it would be horrific.

Don't get me wrong, I don't agree with what they've done - for the PC dedicated servers are clearly a better solution for the enthusiast gamer, which pretty much everyone here is. However, 'upgrading' the console experience can't really happen with current internet technology.
 
I didn't write that correctly, I've edited it.

What I mean is, why are we no longer part of the equation? I fully understand that heritage isn't important to lots of devs nowadays, but it would have been so simple to keep everybody happy, just include dedis as well. I don't buy into the splintering the community BS, a little bit of respect for the games oldest audience would have been nice, and avoided this enormous backlash.

Well, they cite a mountain of complaints about the existing setup as their reason for changing. Sadly none of us have any way to check the validity of such a claim.

The trouble is, as I mentioned before, despite how loud we might shout, we are a small minority of the audience for this game, so in the grand scheme of things, if they can gain something out of it (be that more average customers, more control through IWNet, whatever), upsetting us probably won't really be a very big deal for them.
 
However, 'upgrading' the console experience can't really happen with current internet technology.

So why drag PC gamers, who already have a solution for it, down a level?

There is no reason why the consoles cannot have dedicated servers, who is to say that similar communities to PCs can't form?
 
So why drag PC gamers, who already have a solution for it, down a level?
Because it provides them with some sort of advantage or benefit - they didn't just do this for a laugh, there is something in it for them, be it control, more customers, whatever. If it has potential to have a huge advantage, why worry about upsetting what amounts to a very small number of hardcore gamers?

There is no reason why the consoles cannot have dedicated servers, who is to say that similar communities to PCs can't form?

There is a reason, no one will pay for them. Console users just aren't used to paying for server rental, it's not part of the culture. No company is going to do it because it would cost too much.
 
There is a reason, no one will pay for them. Console users just aren't used to paying for server rental, it's not part of the culture. No company is going to do it because it would cost too much.

Console users are happy to pay for the right to play online, via XBL though, while some PC gamers are happy to pay for a dedicated server.
(and many servers are free put up by GSPs such as Jolt, Wireplay etc).
 
Show me some proof that it definitely is him then :confused:

You can't do that, neither can I.

It's not going to stop me thinking anyone who genuinely believes those are real posts from RB is deluded though.

I think if it was fake he would have had plenty of time to announce that by now.
 
Back
Top Bottom