Before I start I would like to make a polite request that if you do not have anything constructive or civil to say, don't say anything. Because this topic is going to involve the subject of... drum roll... framerate.
The new Colin McRae Rally game, 'Dirt', has been officially announced as being 30fps. This was quite a shock to me, and to a lot of people on the Codemasters forums. The thread is here: http://community.codemasters.com/forum/showthread.php?t=152564
It was a shock because all of Codemasters' racing games on the previous gen of consoles ran at 60fps; CMR 3, CMR 04, CMR 2005, as well as the Toca Race Driver series of games. They are the last developer that I would have expected this from. If they feel that they have to make this sacrifice then it really does make me wonder.
According to a staff member at Codemasters it is because the current gen of consoles lack the power to improve much on last gen's graphics, while running at HD resolutions. Unless they choose to run at a low framerate.
Are Codemasters right or is there a lot of untapped performance that developers simply haven't extracted yet? Are Codemasters just being lazy and taking the easy option? Or are the 360/PS3 simply not powerful enough to provide a significant improvement on the Xbox/PS2 without sacrificing framerate.
I did question whether much of the extra power this gen would be used simply to run at higher resolutions and it looks like I was right.
By the way, this thread is not for discussing the merits of the 30v60 debate... for that please go here: http://forums.overclockers.co.uk/showthread.php?t=17651733
The new Colin McRae Rally game, 'Dirt', has been officially announced as being 30fps. This was quite a shock to me, and to a lot of people on the Codemasters forums. The thread is here: http://community.codemasters.com/forum/showthread.php?t=152564
It was a shock because all of Codemasters' racing games on the previous gen of consoles ran at 60fps; CMR 3, CMR 04, CMR 2005, as well as the Toca Race Driver series of games. They are the last developer that I would have expected this from. If they feel that they have to make this sacrifice then it really does make me wonder.
According to a staff member at Codemasters it is because the current gen of consoles lack the power to improve much on last gen's graphics, while running at HD resolutions. Unless they choose to run at a low framerate.
http://community.codemasters.com/forum/showpost.php?p=2194624&postcount=19one of the fundamental points here is that in this generational leap we're having to deal with somethign we didn;t really have to before - HD resolutions.
Because we have to support HD screen resolutions, an awful lot of the extra horsepower is going striaght on simply drawing a much larger number of pixels than we had to on the old formats. having 4 times as many pixels to shade takes up a lot of time.
now, this shouldn;t be taken as a complaint about the HD nature of the new generation - it's not. (and of course it may be possible that the PC version of the game will run faster) - however the challenges we're facing are the same as those faced by the devlopers of the games you've mentioned (and every game that;'s ever been made) - the appropriate deployment of system resources in order to provide the best game experience.
considering that we won't compromise on physics, damage and AI (places where we have made a large generational leap over already very good systems), that basically leaves us having to tradeoff between visual quality and frame rate. and it's not the post-production effects that are the choke point here, it's the rich, detail-filled landscapes.
anyway, Like I said, this isn't an issue that can be resolved by arguing on forums, and will only be able to be resolved once we're in a situation to show you, the community, video footage of the game running as it will be released.
That won't be too long.
Till then, all I'll say is that when I look to my right at Dirt running on the desk next to me, i'm looking at the most beautiful racing/rally game i've ever seen.
Are Codemasters right or is there a lot of untapped performance that developers simply haven't extracted yet? Are Codemasters just being lazy and taking the easy option? Or are the 360/PS3 simply not powerful enough to provide a significant improvement on the Xbox/PS2 without sacrificing framerate.
I did question whether much of the extra power this gen would be used simply to run at higher resolutions and it looks like I was right.
By the way, this thread is not for discussing the merits of the 30v60 debate... for that please go here: http://forums.overclockers.co.uk/showthread.php?t=17651733
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