Anyone else slightly pee'd off by the performance hit this gives for very minimal (practically non existant in some cases) graphics boosts?
I done the performance test with 4xfsaa in d3d9 mode and got the following on a 3.2 core 2 quad and an evga 8800gtx ko edition:
d3d9
1920x1200 4xfsaa: Average 73.8| Max 153.6| Min 36.2 (everything maxed)
The same thing in d3d 10 with anything that had an ultra value slapped up to ultra
d3d10
1920x1200|Average 33.1|Max 68.0|Min 11.7
What exactly am i missing here in terms of performance? The only real graphical upgrade ive noticed was smoke and some explosions look a little better, yet its took away over half my average framerate, crippled my minimum framerate and took around 80fps of my max framerate.
Would making this game support multicore not have been a better idea before releasing a patch that does nothing but cripple performance for tiny visual increases?
I done the performance test with 4xfsaa in d3d9 mode and got the following on a 3.2 core 2 quad and an evga 8800gtx ko edition:
d3d9
1920x1200 4xfsaa: Average 73.8| Max 153.6| Min 36.2 (everything maxed)
The same thing in d3d 10 with anything that had an ultra value slapped up to ultra
d3d10
1920x1200|Average 33.1|Max 68.0|Min 11.7

What exactly am i missing here in terms of performance? The only real graphical upgrade ive noticed was smoke and some explosions look a little better, yet its took away over half my average framerate, crippled my minimum framerate and took around 80fps of my max framerate.
Would making this game support multicore not have been a better idea before releasing a patch that does nothing but cripple performance for tiny visual increases?
