command modern air naval operations

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Anyone tried this or even heard of it? Saw it reduced on steam but even with the discount it was still £50 I think.

Looks like a basic graphic engine which makes me think there must something special going on if they are charging a high price.
 
I'm going to bump this just to let people who may be interested in this game or were fans of Harpoon that the devs have done an awful lot of work since release and it's really well worth a purchase even at full price.
 
currently just shy of £40 am interested in having a look at this but can see a large learning curve, and i sadly don't have the time to invest in this at the moment :(
 
currently just shy of £40 am interested in having a look at this but can see a large learning curve, and i sadly don't have the time to invest in this at the moment :(

It's not that hard and there are a great set of guides on youtube: https://www.youtube.com/user/baloogan

I can always offer some tips. But yes there is a learning curve but nothing that hard in my opinion. A lot of it is common sense tbh and the only really stuff you may need to take a look at is convergence layers. There is a great database so you can learn what things are capable of and I am sure if you stick to playing the US or the UK you will have a good knowledge of what various platforms are capable of.

It's one of those simulations that you can throw 100s of hours at and still be learning.
 
If you give it some time it's a very rewarding game. I played a lot of Harpoon, we started on the pen and paper version, and we all found it a painless transition.
 
If you give it some time it's a very rewarding game. I played a lot of Harpoon, we started on the pen and paper version, and we all found it a painless transition.

A quick google suggests there is a MP mod available. Have you tried it? Would like to get a gaming buddy involved as I think it maybe more enjoyable to learn with someone rather than solo.

Found DCS a lot more accessible with a buddy giving tips over TS etc
 
Yep that youtube chap I linked above it's his thing. Here: http://baloogancampaign.com/

If you do as I said and play UK or US then you really need to do the following and you won't got too far wrong:

Carriers and the bulk of the close air defence eg for the US Aegis capable cruisers at the centre - then run some anti-air and anti-sub ships as pickets at say 2 and 4 o'clock presuming you are moving from W to E (I run with them about 20-30km ahead), with a picket behind (20km) - all the way infront (100km+) I use an attack sub. All sensors need to be passive until you are actively prosecuting a target. You should scout with your air for the US Hawkeye. An enemy on approaching your group should only really see the airborne early warning places up - they are the eyes for everything above the waves, when you pick up something below the waves you can prosecute it with helicopters etc. You need to keep up a fighter patrol over the centre and ahead and another group on ready 5 to again prosecute new contacts that way you can attack any inbounds with quickly.

Play it like poker don't reveal your hand too soon (ie makeup and location) and most of the relies on not making your sensors active - naturally if you think an attack sub is 10km away and running your way ping the water with every sonar you have!

If you were attacking such a group then you have to attack radially eg I would split my planes to attack from N, S, E, W so all the missiles arrive the same time to overwhelm the Aegis systems. If you can get an attack sub in then it may be better in such a case to remove the pickets and the Aegis cruisers than going for the carrier straight off.
 
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Yep that youtube chap I linked above it's his thing. Here: http://baloogancampaign.com/

If you do as I said and play UK or US then you really need to do the following and you won't got too far wrong:

Carriers and the bulk of the close air defence eg for the US Aegis capable cruisers at the centre - then run some anti-air and anti-sub ships as pickets at say 2 and 4 o'clock presuming you are moving from W to E (I run with them about 20-30km ahead), with a picket behind (20km) - all the way infront (100km+) I use an attack sub. All sensors need to be passive until you are actively prosecuting a target. You should scout with your air for the US Hawkeye. An enemy on approaching your group should only really see the airborne early warning places up - they are the eyes for everything above the waves, when you pick up something below the waves you can prosecute it with helicopters etc. You need to keep up a fighter patrol over the centre and ahead and another group on ready 5 to again prosecute new contacts that way you can attack any inbounds with quickly.


Play it like poker don't reveal your hand too soon (ie makeup and location) and most of the relies on not making your sensors active - naturally if you think an attack sub is 10km away and running your way ping the water with every sonar you have!

If you were attacking such a group then you have to attack radially eg I would split my planes to attack from N, S, E, W so all the missiles arrive the same time to overwhelm the Aegis systems. If you can get an attack sub in then it may be better in such a case to remove the pickets and the Aegis cruisers than going for the carrier straight off.


Hmmmm sounds very straightforward:eek:
 
Well it's as complicated as you want to make it. If however you want to make it complicated then this book is ok. I've marked the part on convergence zones which are kind of important to get the hang of and at least understand how they happen so you understand what is meant by "the layer"

https://books.google.co.uk/books?id...Q#v=onepage&q=sonar convergence zones&f=false

I look forward to trying to learn some of the systems and will no doubt hassle you for further questions.

Currently reading this book which seems to tie in quite neatly with the content.

http://www.amazon.co.uk/gp/product/B00DDYOV14?psc=1&redirect=true&ref_=oh_aui_d_detailpage_o00_
 
Yep, we did have big hopes for Arctic whatever it was called that flopped so badly. Command is quite hardcore in design and all my friends I play with are ex-military and mostly Navy so there does need to be some middle ground.

And Mike that's a great series of books.
 
It's a great game, very realistic covering all major air and naval platforms since WW2 (and the latest database has some WW2 as well).

There are a lot of scenarios, from basic patrol craft vs patrol craft up to large carrier group actions as described above. Take your time, play through the smaller scenarios and then work your way up in complexity - and numbers of units doesn't always equal complex. One of the most challenging (and complex) involves your lone attack submarine having to shadow and then destroy a number of Soviet submarines.

The devs are constantly working on it (version 1.06 just released) with improvements all of the time. There is also an active forum and a lot of good videos from Baloogan on Youtube.

Highly recommended if you have any interest in a realistic sim of modern warfare platforms.

Cheers,
 
Got it on the last sale but never got to grips with it. First mission/tutorial seems to run quite badly.

I know this is not a GFX game by any stretch of the imagination but it seems like the units movement is very jerky.

I'm not sure if its intentional or there is an issue with my machine.


Have rediscovered my love for Wargame though, playing Airland in Co-op is great :)
 
I love Wargame too but Command is awesome too if you stick with it. The units movement will be jerky as it's meant to represent the plotting of what you know. A radar won't know exactly where everything is all the time only when is sweeps over it. Hope that makes sense!
 
I loved Fleet Command & Harpoon and I've got a very extensive knowledge of naval & air operations so I bought this in the sale but the tutorials are horrible with no clear tutoring going on.

I nearly uninstalled with in a rage before watching those Baloon videos which explained everything I wanted/needed to know.
 
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