Company of Heroes 1.7 DirectX 10

Pffft, C&C3 graphics are extremely average. It would be lost on the game anyhow due to the inability to do anything decent with the camera and engine.
 
Oh dear. DX10 brings very little but poor performance.

DX should be ditched in favour of OpenGL. And while we're at it, Windows should be ditched for Ubuntu.

That way we wouldn't have to suffer being conned and manipulated by a greedy, self-serving and untrustworthy company like MS.
 
*buys pint and passes it to bfar, before inevitable argument persues*
Well said, but such words are a danger in these here forums ;)
 
furnace said:
*buys pint and passes it to bfar, before inevitable argument persues*
Well said, but such words are a danger in these here forums ;)

Thanks!! Well I actually had a go of the game, and to be fair, I noticed no difference whatsoever, performance or otherwise. To be expected given previous DX updates since DX5 I guess.

Having said that, it's so far been seriously underwhelming given the severe marketing we've been subjected to.

I see MS digging that deep hole DELL is currently trying to climb out of. Give your customers what they want!!!!. We want better visuals AND better performance, without hassle and extra expense. Otherwise we won't buy their products, and they will slowly loose more and more ground until they collapse.

This is the second example of DX10 we've played with, and I have to say, really.... what have we got to to say for it?

P.S. I recently read a post about a guy saying how impressed he was with the 360 interface. MS, why can't you apply that quality to all your products?

P.P.S. As a one time student grapics programmer, learning new APIs is a grief I never liked. No one does, be it a student, enthusiast or developemnt company. I'm beginning to suspect why so many of the most anticipated games have been delayed - the likes of ATI and Nvidia are struggling to provide good drivers (and hardware) to support an API and graphics modal that was thrown to them at the whim of a down-right lousy corporation who doesn't give a damn about it's customers.
 
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The game wasnt built up from the ground to use directx 10, so what were people really expecting from this patch?
 
XPE said:
The game wasnt built up from the ground to use directx 10, so what were people really expecting from this patch?

Ground up my ass. All they have to do is update their engine's calls to to API. In DX10, that alone was supposed to offer more efficient performance. A team of good students could do it :mad:
 
Ok i have 158.56 running and they are cool no issues at all , ecerything maxed out at 1920x1200

Downloaded the new patch everything looks a little more shiny .

AVERAGE FRAME RATE 87.1
MAXIMUM FRAME RATE 163.1
MINNIMUM FRAME RATE 17.9
 
bfar said:
Ground up my ass. All they have to do is update their engine's calls to to API. In DX10, that alone was supposed to offer more efficient performance. A team of good students could do it :mad:
How the hell can you expect to replacing a few API calls of an engine built a year ago on DX9 at completely take advantage of DX10?

DX10 was completely rebuilt, it hasn't just rejigged a few of the direct 3d api to make things more pretty. Wait until you play a game that was built on DX10 from concept to final product and then comment on DX9 vs DX10.

DX9 Rendering
original.aspx

DX10 Rendering
original.aspx
 
Eriedor said:
How the hell can you expect to replacing a few API calls of an engine built a year ago on DX9 at completely take advantage of DX10?

DX10 was completely rebuilt, it hasn't just rejigged a few of the direct 3d api to make things more pretty. Wait until you play a game that was built on DX10 from concept to final product and then comment on DX9 vs DX10.

DX9 Rendering
original.aspx

DX10 Rendering
original.aspx

Hasnt it already been stated that the DX10 shot isnt an in game shot....
 
Seems like Ati has come up trumps this time (though this isnt a true representation of dx10 performance):

I have a 2900xt and I get a max of 60 fps (thats my refresh rate) and a average of 48 fps with a min of 25 fps.... oh yeah thats maxed out to ultra in all settings but only 2x AA .... my res is 1650x1080......

my rig.....
fx-60 (2.8)
2 gb of ram
2900 xt
2x raptors


CPU - Intel Core 2 Duo E6400 (L628A475) @ 3.31ghz (414x8 ) 1.376v w/ Thermaltake Big Typhoon
Motherboard - Gigabyte GA-965P-DS3 1.0 F11 bios
Memory - 2GB (2x1) Crucial Technology Ballistix @ 517mhz - 5-8-8-20 (2.22v)
Video - EVGA GeForce 8800 GTX 621/1008

8800gtx Settings
8800gtx Results

No AA on the gtx.
 
Eriedor said:
How the hell can you expect to replacing a few API calls of an engine built a year ago on DX9 at completely take advantage of DX10?

DX10 was completely rebuilt, it hasn't just rejigged a few of the direct 3d api to make things more pretty. Wait until you play a game that was built on DX10 from concept to final product and then comment on DX9 vs DX10.

Theoretically you should be able to do it with any old code. Simply change any DX9 calls to DX10 calls. That obviously won't take advantage of the new features such as SM4, however, if the new library is as efficient as MS claims, then there should be similar performance to DX9 at the very least.
 
FirebarUK said:
Pffft, C&C3 graphics are extremely average. It would be lost on the game anyhow due to the inability to do anything decent with the camera and engine.

I thought C&C graphics were preety damnd good when it was all maxed out on ultra and 16xAA/AF with NVTray optimizations :confused:
 
bfar said:
Theoretically you should be able to do it with any old code. Simply change any DX9 calls to DX10 calls. That obviously won't take advantage of the new features such as SM4, however, if the new library is as efficient as MS claims, then there should be similar performance to DX9 at the very least.

Rubbish. Its not just a case of updating the SDK verison you're compiling for and replacing all occurences of funcDX9 to funcDX10 (not that that is the case, since you specify the DX version at init, not by function calls). You sir, have never programmed for DX, or a major API in your life.
 
People should'nt expect miracles, Relic have had a limited time to use dx10 and remember it's a patch, they cant simply rewrite the whole code so it takes full advantage of dx10, it's just not possible. Wait for opposing fronts, that is being built from the ground up with dx10.
 
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Boogle said:
Rubbish. Its not just a case of updating the SDK verison you're compiling for and replacing all occurences of funcDX9 to funcDX10 (not that that is the case, since you specify the DX version at init, not by function calls). You sir, have never programmed for DX, or a major API in your life.

In most well coded games, the renderer is programmed as an entirely seperate module. That is why YOU CAN SELECT DIFFERENT VERSIONS OF DX, or even different API's in certain games. COD2 for example. You can port such a game to DX10 by replacing the old renderer.

You sir, have no right to be accusing me of what I have or haven't programmed! Indeed I have programmed in OpenGL.
 
Cuchulain said:
They're not even renders, they're only artists impressions.
Well bugger me sorry, I merely looked for an image showing dx9 vs dx10 :p

Nvm,

anyway my point is don't write off dx10 because of a simple patch that ports dx9 calls to dx10.
 
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