Efour2 said:THe skirmish AI on hard> Is ridiculous. I think they pull units ouut of thin Air personaly.
It also seems they get a damage boost, killing your unit faster.
me and a mate both came up with this idea independantly, it seems odd how my entire squad of rifles would sometimes be killed in a single burst of MG fire, not even pinned or suppressed and in good cover.
Efour2 said:Yeah wait till you play it on hard and they artillery/rocket launch you more lol
RaMDOM said:1) Do not put snipers in buildings. Once any unit is in any building then it is flaged to the enemy. Guarenteed, if they see it is a sniper, they will artillery fire it to guarentee killing him. they are just to lethal. Don't know why the game does this and I hope it changes, but for now just keep them out of buildings, cloaked and fire off.
4) Sticky bombs do a lot of damage to armour. Upgrade to get them soon and include a rifle squad with your sherman and two specialist squads.
7) Jeeps are good against snipers - build a couple and have them somewhere where you can deploy them fast.
Jimbo said:Im getting bloody hammered on the bit where you got to hold the 3 bridges, allways end up pulling back to the church and get wiped out!
Efour2 said:mine th hell out of the bridges and then a 10 meters past
mg bunker on each bridge 2 at guns on middle 2 on right left 1 if u have time
mgs in the closets buildigns to the bridges sniper with the mg if u have time
wire all over the bridge sandbags all where u will be firing until the 1st lot of arty .
Infact as soon as they arty u mayaswell pull out all the AT guns and retreat on all soldiers left alive and get them reenforced.
The AI is thick the Stugs will shell the bunkers and 2 AT guns only take about 15 seconds to nail one. The soldiers dont even count they are dead so fast.
i found it pretty easy really.. but i have played a lot of RTSs over the years.
bikes said:1) (Spoiler) Not quite true.....On mission 4 (Carentan Counterattack) SP you need at least 1 team of sniper+mg team, in the house right next to the right-hand side fuel point, due to the pathing a good deal of troops will take this way to reach the church.
4) Agreed, they do do a fair bit of damage, but on some missions, you are severly limited to munitions points. I find it better to use what munitions you have on AT guns.
7) Jeeps are a total waste of time IMHO, just get your Sniper to find out where their Sniper is and mortor him to deathWhy waste precious pop points on Jeeps when they can be better spent building either more Infantry or Armour.
I am of course, refering to the SP campaign of the full game, which I completed all 15 missions in 3 days. Thats how addictive this game is![]()
or if they try and enter the building, perhaps it's worth saying on their forum.. it may get added into a patchRaMDOM said:I think that you should have been able to put a team in a building and it only gets flagged to the opposite team once you open fire on them.