I did 3 years Computing in Multimedia Programming in DLIADT in dublin. I came out having learnt very little apart from what I taught myself of java during the last two years of it. The course itself was pretty hopeless. It's all about what you do yourself and what you learn yourself during it. If you go into any course with just the aim of passing then it's going to do you little good.
I took 2 years out thinking I'd be able to get a job then, wrong, after a couple of 5-6 month contracts doing menial programming/web site updating etc I went back and did a 4th year honours degree in Software Development in GMIT galway. It was a much better course, much more hands on and taught me how to go about actually designing a program instead of jumping into the code.
Again though the biggest thing I learnt through the year there was XNA and c# programming along with shader code and made myself a nice little terrain engine. That wasn't on the course curriculum but I used it as my end of year project and taught me more about game design then both the courses combined.
Now in september I'm going to Trinity in dublin to do the game design course there. What I hope to learn during the year there will be how to put all my knowledge I have together to create an actual game and not just an engine. I also hope to learn c++ in my spare time as I've never written in that and while c# and xna might be great for learning game design and while some may say it's the future of game development (unlikely really) c++ is what all the studios still use.
So basically it doesn't matter much what the course teaches it matter what you will teach yourself during the course. From talking to several game developers over the course of last year they don't care much about what degree you have they care about what you can do. So make some small games, don't aim for something too big, that was my mistake last year. Make sure your small games show off the different areas you'll want to work in, multiplayer network stuff, shaders, AI etc..
And to get you started read this:
http://www.gamedev.net/reference/design/features/makegames/default.asp
I cannot overemphasise how important that article is to read through, understand and follow. Like I said my biggest mistake was aiming too high, one person can't make a game to rival WoW. What you can do is make small games to show off your skills and then join a studio to make a proper big game.