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Concerned by Nvidia's current state of DX12 and Vulkan performance

I think you are right in your thinking. Wait for Vega to arrive and see how it performs. The gtx1070 is a fast card and is better in dx12 compared to Maxwell cards but i am not convinced it's a dx12 card like most of AMD's range. The gtx970 is still a pretty fast card so i see no harm in waiting.

+1

I've been looking to upgrade to the 1070, it's a great card. However, when looking further into it I've decided to wait for Vega and whatever else is just round the corner :)
 
Yeah the DX12 patch for Deus Ex MD was supposed to be speed things up, which it did slightly for AMD but the Nvidia benches were actually slower than DX11 which is obviously not ideal. Even a 1080 can’t max the game and AMD has literally nothing out high-end so I suppose I’m also waiting for Vega but it needs to hurry up and be killer or else we have no alternative but nvidia with their lovely prices and mandatory registration etc. etc. It’s really sad when you have the money for a new gpu and there is literally nothing that is worth it in terms of price/performance on the market. Bizarre.
 
What I found unfair about some DirectX 12 games benchmarks which AMD used Async Compute while Nvidia don't and AMD fanboys decided that AMD had won but it far from truth. If Battlefield 1 open beta not had AMD Async Compute enabled in DirectX 12 then R9 290 would be few fps slower than Maxwell GTX 970 accorded to GameGPU benchmarks. Same thing happened with Forza Horizon 3 would had 60fps at 1080p on R9 290 if Async Compute not enabled but it still slower than GTX 970's 67fps. It odd that AMD first generation GCN GPUs cant run Forza Horizon 3 playable at 1080p Ultra settings as it is absolutely unplayable while Nvidia Kepler GPUs like GTX 680 and 770 can run it at playable 35fps no problem.

None are playable, though the 770 is faster.
 
None are playable, though the 770 is faster.

The 280x is actually faster and the AMD cards that do have lower fps have much better frame times.

http://www.pcgameshardware.de/Forza.../Specials/Benchmarks-Test-DirextX-12-1208835/

The best card to play this on at 1080p looks to be the rx480 which equals the frames of the gtx1080 and has better frame times. The game needs patching. I expect all other gcn cards to be up to scratch soon as there is not to much difference between the latest and gcn 1.1.
 
By the time DX12 is mainstream, we will have moved on (or most of us will have), so I am not concerned and my 1080 has enough brute force to cope anyways, so no sleep loss for me :D
 
AMD does gain lol look at the post above, DX12 offers a much smoother playing experience! Why are most you guys finding this hard to understand?

Even look at the Forza link above and see the frame times.. DX12 even right now offers a much more enjoyable gaming experience thanks to its better frame latency.

Its the first thing I noticed with Tomb Rider, benchmark showed higher min frame rate and lower avg fps but the game was so much more smoother to play under DX12.
For one, the results in that link go contrary to what I've seen elsewhere. And AMD only gains performance with Polaris in their testing, everything is utterly terrible. It might just be that Horizon 3 is an awfully inconsistent running game. Which seems plausible given that the user impressions on performance are all over the place no matter what sort of system they're using.

Two, I've seen other games that suffer worse frametiming using AMD and DX12 than Nvidia.

Again, anybody who is trying to make blanket statements about DX12/Vulkan doesn't understand how this stuff works.
 
Well in all my own testing I find dx12 to be so much smoother and that would go against everything I have seen posted over the years, Mantle, Vulkan and dx12 all show lower more constant frame times.
 
Well in all my own testing I find dx12 to be so much smoother and that would go against everything I have seen posted over the years, Mantle, Vulkan and dx12 all show lower more constant frame times.

+1

Only one game where I had a worse experience with dx 12 and that was the bf 1 beta but then that was a beta so... I fully expect it to be much better for final release given the improvement I saw with mantle in bf 4 + hardline.

Oh and rise of the tomb raider sucked big time but... once they added async (which was "supposedly" there the first time round lol...), the improvement in my min. fps was HUUUUUUUUUGE, the game literally went from unplayable to playable.
 
AMD that bad with DX11 then? I would have also thought that your Freesync screen would have kept things smooth Shanks? No real point if it doesn't and you need DX12 for smoothness.
 
AMD that bad with DX11 then? I would have also thought that your Freesync screen would have kept things smooth Shanks? No real point if it doesn't and you need DX12 for smoothness.

He's most likely referring to improved minimum FPS. I've found that DX12 usually improves those rather well. Even if maximum FPS takes a hit.

That's always a far better experience in my case, with or without Adaptive Sync, as lag spikes and drops to low FPS is always noticeable.
 
The results I saw were these:

http://wccftech.com/nvidia-amd-gpus-benchmarked-forza-horizon-3/

If the ones you posted were accurate (and that website is usually reputable) those are good scores for AMD, while highlighting the fact the game definitely needs patching/optimising.

Good Grief.... RX 480 Beats a GTX 1080..... lol

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^^ Game seems to have quite a lot of performance issues i.e. DF and others found instances where it even runs faster on higher settings on some cards than it does on a lower config or faster on a slower card in the same series than a higher card in the series, etc.
 
AMD that bad with DX11 then? I would have also thought that your Freesync screen would have kept things smooth Shanks? No real point if it doesn't and you need DX12 for smoothness.

Don't get me wrong here dx11 games perform excellent, least what I play.
It's just that dx12 at the same frame rates offer much better smoothness. Rise of the tomb raider, woodland area where you have the river going through is an excellent place for testing.

I guess you mixing up my post thinking dx11 is unplayable or something?

Far from the truth, Freesync and even Gsync can only do so much just like you noticed stutter with Sli did Gsync fix that? NOPE
 
Don't get me wrong here dx11 games perform excellent, least what I play.
It's just that dx12 at the same frame rates offer much better smoothness. Rise of the tomb raider, woodland area where you have the river going through is an excellent place for testing.

I guess you mixing up my post thinking dx11 is unplayable or something?

Far from the truth, Freesync and even Gsync can only do so much just like you noticed stutter with Sli did Gsync fix that? NOPE

Not mixing up your post at all bud and I have noticed you saying this a few times lately that DX12 is smoother over DX11 for you, so I took it to mean that DX11 has noticeable stutters? And yer, SLI and any form of DX even with G-Sync left me sad with the microstutter. Maybe AMD could work on improving DX11 performance in the future? I would hate to run a G/Freesync screen and have stutter in the games I play.
 
Yup mantle, dx 12, vulkan all offer much better frame latency/times than dx 11, it is ridiculous how smooth bf 4 + hardline is with mantle and likewise with doom on vulkan + rise of the tomb raider on dx 12 (after it got async, which was supposedly there on the first dx 12 patch lel....)

Max fps may be lower and maybe the average fps might be a bit lower than dx 11 but the min fps are much higher, which is far more important for encountering less stutters and for a system like mine with an older CPU, the benefit is far larger.
 
Not mixing up your post at all bud and I have noticed you saying this a few times lately that DX12 is smoother over DX11 for you, so I took it to mean that DX11 has noticeable stutters? And yer, SLI and any form of DX even with G-Sync left me sad with the microstutter. Maybe AMD could work on improving DX11 performance in the future? I would hate to run a G/Freesync screen and have stutter in the games I play.

But you are mixing up my post lol for the record I don't get stutter with dx11 nor dx12

They doesn't after be stutter to make something more smoother to play lol
Do console games at 30fps stutter vs the same game at 60fps on pc? Nope does the 60fps become more smoother? Yes

Keep trying your best at twisting my posts Mr Green you failing.
 
I wouldn't worry about it too much. These things have been repeated over and over. There's no point worrying about the future, just buy whatever you fancy and enjoy it. You can't keep planning for what happens in the next 2,3,4 years, just buy something good enough so you actually enjoy it instead of watching a stuttering mess.

1070 is a beast of a card and it will serve you well for a several years whatever happens on the API scene. It has the raw power, the memory and efficiency to not have to worry about anything else. There's no point in waiting for some insignificant gains to be had in 3 years from now, with a 1070 you'll enjoy the power you need right now in all the games not just the one or two where an AMD card might shine for a bit.

Look at the numbers and don't get fooled into believing that Doom or Vulkan will guarantee anything. I played Doom myself and while I enjoyed it, that didn't last more than a week or so. You don't buy a card for a week, you buy it to get performance in everything you're doing, all the time.

If there's one thing I would recommend is to look at 10-15 games you fancy now, check the numbers, settings, quality etc, consider your budget, your monitor and resolution and buy whatever makes sense for you. Just don't buy based on 1 or 2 games and one API which may or not be used by anyone else.
 
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