I hardly ever notice tearing when playing my PS3, is that because I am used to it and don't notice it or is it because the kind of LCD depends the amount of tearing?
I will admit I've never done any proper PC gaming (hoping to build a rig soonish ), so maybe its because of that, but I never notice any HUGE tearing on PS3. I've noticed the very odd few here and there but only small ones and not very often, and don't believe I've ever witnessed something like half a screen being different to the other half
I know of the game but don't have it on my PS3. At a guess, maybe it runs at 35-45 FPS so enabling vsync doesn't have a huge impact on performance. To be fair, a static FPS gives an impression of smoothness rather than an FPS that jumps up and down, even though you are losing frames.
thing that confuses me is that LCDs / Plasmas dont need to refresh. They can never be refreshd and display static images if required because there is no Cathode Ray scaning the screen.
thing that confuses me is that LCDs / Plasmas dont need to refresh. They can never be refreshd and display static images if required because there is no Cathode Ray scaning the screen.
If they didn't refresh then your games would look like this start to finish:
You wouldn't get any tearing though.
If there was a TV capable of capturing and displaying an image untill the next full frame was sent, then you wouldn't get tearing. I don't know if such a TV exists.
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