Consoles and V Sync options...

I hardly ever notice tearing when playing my PS3, is that because I am used to it and don't notice it or is it because the kind of LCD depends the amount of tearing?
 
Same as above.

I will admit I've never done any proper PC gaming (hoping to build a rig soonish :cool:), so maybe its because of that, but I never notice any HUGE tearing on PS3. I've noticed the very odd few here and there but only small ones and not very often, and don't believe I've ever witnessed something like half a screen being different to the other half :p
 
Triple buffering is something I've known about, wish it could be more frequently used. Uncharted 2 doesn't suffer for it, looks really good to my eye.

Triple buffering is a trick that only reduces FPS to 45 instead of 30 in above mentioned situations, but gives you input lag as a result.
I have seen the option for v sync with the lego games, I enabled it and it certainly didn't affect performance...

I know of the game but don't have it on my PS3. At a guess, maybe it runs at 35-45 FPS so enabling vsync doesn't have a huge impact on performance. To be fair, a static FPS gives an impression of smoothness rather than an FPS that jumps up and down, even though you are losing frames.


and don't believe I've ever witnessed something like half a screen being different to the other half :p

Well it will only be half of the screen 1/60th of a second behind the other half so it won't exactly look that way. It just shows as tearing.
 
thing that confuses me is that LCDs / Plasmas dont need to refresh. They can never be refreshd and display static images if required because there is no Cathode Ray scaning the screen.

Just a current applied to a crystal / gas
 
thing that confuses me is that LCDs / Plasmas dont need to refresh. They can never be refreshd and display static images if required because there is no Cathode Ray scaning the screen.

Just a current applied to a crystal / gas

If they didn't refresh then your games would look like this start to finish:

xmb8.jpg


You wouldn't get any tearing though.

If there was a TV capable of capturing and displaying an image untill the next full frame was sent, then you wouldn't get tearing. I don't know if such a TV exists.
 
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